nysha.bsky.social
Stargale system | đ
31 | She/They | ââˇ
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Aislinn đ
Kava đ´
Zhanja đŠī¸
161 posts
65 followers
100 following
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Very sad I wasn't at the club for this, cause I'm listening back now and your mixcraft is downright impressive.
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I like to meme a lot about how I break things in Blender, Unity, Secondlife, etc., but y'know what,
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Are they trying to like, make a bunch of "new" species to put in the shows? Cause otherwise, once you have a 3D model that was made for film, there's genuinely almost never a need to reinvent the wheel. Like, if you're gonna use AI, just use the content-aware upscaling for the textures.
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But also shoutout to @jonahlobe.bsky.social for uploading an early version of the Skyrim dragon to Sketchfab cause I was trying to find some good reference material for dragon talons and it's top notch.
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idk if you're already subbed to them, but Tom Cartos and Dice Grimorium are really good patreons for a wide range of maps. Used to use them pretty heavily before I started making most of the maps myself.
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From there just use an orthographic camera and set the output resolution and make sure you stay within the borders of the camera box. Once you know the set-up it's pretty quick and easy, but definitely obscure.
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Just to show what I did like that recently. You have to then, in shading, plug a color node directly to the Material's surface output, set the color management's view transform to standard, disable shadows, and check the transparent checkmark on the Film section of the rendering engine.
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You're not a real author/writer if you aren't doing that
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And in all of that I had never gotten around to actually going over a guide on rigging.
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store.steampowered.com/wishlist/id/...
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www.deviantart.com/stargazerkit... <ref sheet
Her favorite food is mangoes