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occuros.bsky.social
Co-Founder of Holonautic Spend the last few years exploring and teaching VR along with building many experiences. Came from the biotech industry and highly enjoy the challenge and creativity of the gaming industry and new technologies (ECS)
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I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta! If you have a VR headset and are interested in testing it out just go here: holonautic.github.io #gamedev #indiedev #vr

Update on Flingy, it’s now possible to toggle music and sfx, and some improvements on the audio overall. In addition, it’s now available native on iOS (as long as spots are available) Just click the link here: testflight.apple.com/join/MAM6BrYF #bevy #bevyengine #indiegame #gamedev

Little update to Fling-a-Ding Improved visual clarity for the multiplier mechanic. I somehow can’t stop working on that little prototype, and one of the main reasons is the pure fun and joy when working with the #bevyengine. #bevy #indiedev #gamedev occuros.itch.io/fling-a-ding

Quick update on Fling a Ding, I managed to get the sound and music consistently working now for iOS. If you haven’t yet, please give it a quick try, it works in the browser directly on your phone (and let me know what you think)! occuros.itch.io/fling-a-ding #indiedev #bevyengine #gaming

I made a thing, and it’s called Fling a Ding (working title 😅). It’s a physics based Highscore chaser, which my friends tell me is slightly addictive and made for mobile! Please check it out (free): occuros.itch.io/fling-a-ding And let me know what you think! #bevyengine #indiegame #gamedev

Happy holidays everyone ☺️

New elimination animation for when you successfully use the minigun, lots of ☁️☁️☁️ and 👀 floating about. #gamedev #indiedev #indiegame #vr

Took us a long time to find a good name for this one... Puncher? Uppercut? Slapper? Finally we went with Haymaker 🥊 What do you think? #gamedev #indiegame #indiegamedev #vr

What and immense effort to write so detailed release notes and migration guide, and of course the actual implementations. But it’s so valuable and useful, huge thanks to all the contributors and maintainers!

We needed a way that even when you run out of weapons you can still recover. Introducing the sneakers! Run fast and jump higher and collect the crates to get more weapons. Did we maybe overdo it with the 🔥🔥🔥? Na can never have enough fire on your shoes... #gamedev #indiegame #indiedev #vr

Very early on I made a very simple aiming indicator, just a line with a ball, it served its purpose but everyone found it ugly 😅. Now we upgraded the aiming with proper indication where the bullet is going based on the power you apply. #gamedev #indiegame #indiedev #vr #metaquest

Out of all the things which are annoying in unitys ecs, fixed strings rank up really high in my list…