oldmanofthefire.bsky.social
Artist, gamedev, enigma.
https://oldmanofthefire.com
137 posts
2,866 followers
146 following
Regular Contributor
Active Commenter
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👋 hi Joe—you've got some beautiful work
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Thanks!
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for this bsky.app/profile/oldm...
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very kind 🙏
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That's kind, thanks!
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Thank you!
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Thank you!
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Thank you!
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Thanks for taking the time to read and engage my work.
If you know of any opportunities I’d be glad to hear about them! My messages are open.
And again, please share this thread to get the word out!
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As an art director I believe that empathetic listening is key.
I build trusting, collaborative relationships with folks by seeking to understand them, value where they're coming from and what motivates them.
I've seen such relationships create great work time and time again.
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And before that I worked and studied as a graphic designer creating logos, brand design systems, typography, and illustration.
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Prior to my art direction role I was a UX / UI design lead. I’m well versed in crafting user experience flows, user interface design, iterative prototypes, and productively collaborating with a large team of developers.
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Environment and object modeling, with a special focus on crafting a desired feeling, emotion, vibe.
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Character design, modeling, rigging, and animation for various projects.
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How We Speak To Ourselves. Concept art, game design, and prototyping for a metaphysical puzzle platformer. Tells the tale of a champion who contends with three primordial giants.
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Those Emptied Hells. Concept art for an enigmatic tale of liberation set in a vivid desert world.
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Sky Samurai. A billiards-like arcade game in development for iOS with a small team, slated for early 2025.
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Little Places. A hidden object game set in a small seaside village. Inspired by minimalist travel posters.
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Percipio. A gravity twisting puzzle platformer. 12 levels and 3 stages.Built with a small team and released in 2022.
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Kid Blocks. A relaxing block builder I designed, built, and released over the course of a week. Currently porting to iOS.
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The Dark Thicket. A retro adventure game I’m building with a small team, slated for 2025.
My responsibilities include art direction, concept art, 3D modeling, and animation. I also wrote the basic combat, camera, and controller systems.
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haha, I don't really know what that means but glad you are interested in my work 👍
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had a lot of fun working on this one, the 3D puzzle design was a real brain teaser
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excellent vibe