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pacificdreamer.bsky.social
He/him/6'5 guy. DM for Verdane! https://worldanvil.com/w/verdane2C-the-city-of-prosperity-pacificdreamer @rustbucket.bsky.social is my bae and he drew my pfp.
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it’s not a dnd session recap for once, but new pfp courtesy of @rustbucket.bsky.social :)

Session 103! Eris meets with two of her party and takes in their viewpoints and their words, resolving herself to stand beyond her limits. A lead into Eika, Cade's second, is followed, and the party ambushes the carriage and captures her. Interrogation follows, and the fear of JW gets her to talk.

Session 102! The party meets in the night to plan, but emotions run hot, and a sacrifice is denied due to the dedication to Tandi's mission. A funeral is held for the fallen Pirate, Kiprun, with a eulogy and dedications given to his life. An army is raised to fight Cade and rescue the hostages.

Session 101! The party picks up the pieces left after Kiprun's death. They split up to gather the victims who have regrets remaining, each of them helping them understand them and lighten those burdens in what little way they could. They all return to the Hangman to prepare for Kiprun's funeral.

Session 100! (Again) The Titan, the Dragon, and their fleet lay waste upon the shore of Firinaxis, but the party holds fast. K'aamni learns of the Titan's motivations for why they're fighting so hard to take the Constellatory and pierce the Whorl, before destructive lightning crushes the resistance.

Session 100! The party is split... at the Gates of the Waterfront, the party fend off Eika's mercenaries, but a wrinkle is put by the reappearance of Prime, whose brutal tactics kill one of the cannoneers, Kiprun. At the Constellatory, the party weathers the dragon and ships' assault.

Session 99! The party hosts a dinner at Antoinette's place, gaining some insight on where they can find aid on their mission. Satin directs them to her contacts for supplies they can use. The party splits to aid the Constellatory and the Gates contacts, finishing their missions, but danger awaits...

Session 98! Arriving at Gatrea. The party settles business through the Miniature Manor and accepts some requests. They then arrive at a Firinaxian dock and meet Felix's adoptive manor, Mayor Antoinette. The party then tours the city, meeting familiar faces and making lots of purchases.

Session 97! The party travels on hostile waters, expecting an ambush. Then, The Hangman contends with an ambush from the kenku captain, but they manage to retaliate and defeat the ambush. Later, they learn Captain Whip's voyage was set up to fail, and he volunteers to help them.

Session 96! Underwater dive! The party supports Satin's inclusion into the ship as well as harnessing her future contacts. Then, they dive underwater, finding valuables and part of an artifact underwater. A pirate ship tries to demand tribute, but a show of force turns them away.

Session 95! Exploration and hunting session! The party interrogates the captured sea denizens after curing one of them, finding out about their religion of the "Whorl" and deigning to learn more of them. After gathering food, the party locates Flumph and earns the king's bounty.

Session 94! Lumiere Eternelle takes to the high seas! They meet the crew of The Hangman while also acclimating to their climate alongside Vano and Mogham. Dark shapes turn into fishmen and crabs attacking, marking their first taste for underwater combat.

Session 91! Boss fight! Fight against the General and their Voice. Grueling fights against immune foes, but the party pulls through with a concentrated assault on the Voice. The General escapes. Felix and Vano clash in a battle between Gods, but Felix overcomes his yoke.

Session 90! The party rushes to defend the Sylvestre Estate, with allies of Harrison's Boys and Serpent's Bite coming to assist. Both the front and the backyard are held, before the backlines get ambushed. At the study, Felix meets Vano and squares off against the general.

Session 89! The party infiltrates the operation underneath the Estate. Half the party infiltrates the spice operation, getting accounts of torture occurring. The other half extracts hostages intended to be sacrificed in the Scourge's name. They leave the estate with it burning.

Session 88! The party infiltrates the Hiame estate as themselves, finding bits and pieces of information regarding his procurement of his Scourge Disciples. During the infiltration, they find a masked taliyan who seems to want to lead them to the site of production.

Session 87! The party returns to the city. The attack plans and maps against the Sylvestre Estate are decrypted, and the party makes plans to go on the counteroffensive with M.V.'s help. Pierre reveals an important detail about Felix's curse: he was dead, but revived by Ananke.

Session 86! Investigating the temple of the cultists! They find several hostages and evidence of infiltration into the Carolinian District. Before they can extract both, however, a planted hostage draws upon implanted darkness to corrupt all within proximity of the Dark Statue.

Session 85! Final exploration! The party converses with the village elder and learns more of the underdark. They discover two outposts of the cultists and and knights learns of plans and secret correspondences. Captain Delmythe bars their way, but they convince her to stand down.

Sidequest session 2! Modern AU! Lumiere Eternelle bands together to save a local coffee shop from being demolished and turned into a soulless business. But it was all a dream...

Session 84! The party descends further into the underdark. Traversing the perilous precipice, they are beset upon by bloodsuckers, elemental hazards, and confusing layouts. They rescue an explorer, and eventually lead him past a giant obstacle to reach a village for safety.

Session 83! The party is chased by the otyugh and the alpha grick, forced into tunnels and trying to help each other escape their grasp. At the nest, a drow named Lethanin aids them in fighting off the corpse eaters. Later, they learn of dark matter and Vano's status from him.

Session 82! Traversing the Garamsythe Waterways further! The party finds a hideaway and a Returners cache in parts unknown. Pursuing the Peacekeeper bounty, they find a corpse dumping ground, where they are assaulted by corpse eaters and risen undead emitting noxious fumes.

Session 81! The next morning, Tandi's scout, Carrewan returns heavily injured, but the party cannot wake them until they complete their rest. The party travels to the Waterways, receiving a cryptic warning from Steph's servant, before getting a glimpse of what danger lies within.

Session 80! Manor session. The party talks all about K'aamni's Vessel, after she has a private talk with Stephanie. Then, the party separates to deal with their own separate demons, in anticipation for the next day's investigation.

Session 79! K'aamni's negative emotions are amplified, driving her to try and knock Kalevi out. Her party comes through, and they escape with Aletha's help. Erdia, a thron in their side, is killed in a show of power by Aletha. Then, Aaron is driven away from his begging.

Session 78! The party splits to oust the diplomatic delegation out of the Zhur-Taa District. One identifies spies and brings them to a takedown spot. The other causes strife between the helpful and selfish diplomats. K'aamni meets Kalevi but a distraction causes tempers to flare.

Session 77! The party grants Aletha's request to meet in the Zhur-Taa Conclaves. As she finalizes her information, the party immerses in the Aquitani story and culture. Later, a delegation of powerful people arrives to extend a hand to Aletha, to which she is forced to accept.

Session 76! A feast and a reward await the party for helping Vis Occan's troubles. The ritual to contact Ananke yields a vision that clarifies Felix's past and the fates of his parents, Vera and Vano. The party returns to a fairly lively manor, ready to welcome them back.

Session 75! The party investigates strange happenings! They settle on a lead of possible intruders invading into Vis Occan territory, then make their way upstream the Beuvron River to search for them. There, they defeat black knights and aid Aletha and the Aquitani.

Session 74! Escape from the Temple! The party escapes the collapsing temple, then emerges into a jungle, realizing they've been teleported into a different Reclaimed District of Verdane. After resting at Vis Occan, the party is recruited to help with village security.

Session 73! It's been a while! The party completes the trials underneath the Temple to Duma, suffering grievous harm and undergoing difficult dilemmas. A crisis of faith rocks them, but Stephanie and Eris reach an understanding. A paladin of yore blocks their way forward.

Session 72! Party fights off the magma bears and displacer beasts within their lair. Then, they find remnants of a lost religion, searching through the Temple of Duma and finding dark secrets and riches within. Three keystone open an inner sanctum as the final destination.