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pixelknight-wav-p.bsky.social
Avid game dev and creative. Any pronouns, pansexual. Currently making my first proper game: Masklophobia! [Prototype is available to download] Contact email: [[email protected]]
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Man... Discord is something else.

Here's some art from the Masklophobia prototype.

I'd advertise and all that so people could learn about Masklophobia, but I'm broke. So I just talk like a moron once a month. Does anyone even see these posts?

I HAVEN'T GOTTEN TO WORK ON MASKLOPHOBIA FOR A MONTH. My computer is out of commission, I haven't had consistent internet, and to top it all off, I still suck at art! Game's not cancelled, never doing that. But good lord it's not coming out soon in the slightest.

Updates, updates... I completely forgot to make an update. Things are happening, but it is very slow. That is all I have to say about Masklophobia right now.

Working, working, and working some more. But because I don't know how to grow a community online no one is seeing that work.

Do I post updates about Masklophobia enough? I feel like I do, but I can never be sure... Well, I'm still preparing for the end of January. And for anyone reading this, got any advice that would help me show Masklophobia off to more people?

Trying to learn blender!

I just finished Mario and Luigi Brothership... And it is genuinely one of my favorite games of all time. I haven't felt this invested in a game or its story in years, it's a breath of fresh air and an amazing return to one of my favorite series. Though it does have a few minor problems.

Happy New Year's eve / New Year! I hope everyone can spend this time with people they care about! And as I said before, expect some news about Masklophobia around late January or early February.

Merry Late Christmas! I didn't post this yesterday because I was so sick that I forgot. I have a present in the works, but you'll probably see it in late January / early February. Bye!

"So... Is any of the dialogue done?" "All the night sections are." "And what percentage is that?" "Like, 10% at most." "Will you ever be finished with this game?" "Maybe, 2025 - 2026 is where I'm aiming for. I want this to be a good first impression." "You kinda failed at the prototype." "Shut up."

So far I have 24 unique characters for Masklophobia. There's a good chance I'll add more though. This number includes humans and non-humans.

I've spent a few days writing, from the story to most of the gameplay and so far I've got around 30 pages worth of text. I'm expecting that number to get to at least 80 before I'm done. At the very least it's been fun to write.

Currently redoing my design document because I need a paper copy of it. But printer ink is so expensive.

The demo for Masklophobia is finally out and available to download on my itchio page! I hope anyone who decides to play enjoys themselves, and I would appreciate a comment on your thoughts! Link to the itchio page below↓ pixelknight-wav.itch.io/masklophobia...

Basically finished with the demo. Just testing it out to make sure there's no major bugs. I'll probably post a download tomorrow.

I'd like to announce my first proper game in development: Masklophobia! This is a story focused, adventure horror game inspired by FNAF with elements from visual novels. I am currently making an unconventional demo for everyone to get an idea of the gameplay.

Anyone that wants to build a leftist movement in the US and doesn’t think that radical political education needs to be at the center of it should not be trusted. No more “it’s not my job to educate you.” We need to educate everyone. We need people to be angry that they are being robbed.

You. Yes you. Stop scrolling. Listen to me for a second. You're going to be okay. Tomorrow's another day and no matter what happens, the best thing you can do is keep on going. The world is better because you're in it and don't let ANYONE tell you otherwise.