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polson.dev
Hobbyist #GameDev developing my #Godot passion project, Quintessence. Website: zack.polson.dev GitHub: github.com/polzon
168 posts 65 followers 391 following
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Same, but they just forgot to ask me.
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The AI company doesn't have influence over Godot so I don't see how it could be bad. I could see someone making a dumb Godot fork with an LLM copilot on it though lol.
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Wow what an absolutely beautiful art style.
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Looks awesome, but seems like the link isn't working in your post.
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I'm outside of whatever bubble this is meant for. What the hell does this mean
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They mention that they refused to reduce their massive scope and then wonder why it didn't work out lol. I think everyone would've preferred reduced scope to cancellation. That's mismanagement right there.
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Gross, who plays assassin's creed anymore
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Yeah I've never liked the micro blog format for getting news or opinions. It's so echo chamber-y and profile-centric rather than discussion-centric.
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I am definitely inside of a cult
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Looks really clean!
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I have the version without the joysticks and love it
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Maybe I've been playing too much factorio...
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Love the UI design!
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That's what's nice about bsky's design. You can just remove the discover feed and accomplish that.
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Of course it's not obvious. You have arbitrary text and pictures and some how need to match that to meet an individual's subjective entertainment that they haven't shared
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The purple palette they ended up going with was definitely the best option
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here's a framebuffer graphics demo (this has no practical purpose and I can't prove I'm not just like, playing a youtube video or something)
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uh oh, I've spent most of the day playing factorio 👀
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I would upvote if I actually had a LinkedIn! Instead I'll just have to say how I've been a happy Tuta customer for years. My bsky domain is also my catch-all Tuta email 😊
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This is rambling my thoughts now, but hopefully I get a demo of this working soon. I also want to open-source my behavior tree, FSM, and when I implement HTN (Hierarchical Task Network). FYI if you're not normally one of my followers, I'm talking about game AI, and not LLMs.
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Also since this could get more computationally expensive, the AI can stand around *thinking* while the Task Network computes stuff. Just like how we stand around and think about what we're gonna do next. Also let's you off-load processing so it doesn't need to be finished in that frame.
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When the Task Network is deciding a decision, it should consider the cost of that agent asking another agent for help, or even the player!
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It's a marathon, not a sprint. It'll be waiting for you!
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Turns out being xenophobic is bad in basically every metric
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Interesting, how are you making it a tileset while also having the walls slowly go at an angle rather than straight up? How are you tiling that?
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Good luck. Accessibility tools that are open source are going to be tough to find!