privetera.com
Storyteller 1st. Then Writer, Game Designer, Musician, Sphynx Curator, Partial Robot, Tech Engineer, Root Node for Priveteras, He/Him
139 posts
159 followers
119 following
Regular Contributor
Active Commenter
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Nonna Rock will be the judge of that!
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Yeah - it reminds me of how the comic book Flash once built an entire bridge by learning all the engineering and then doing all the construction but then afterwards oops forgot it all.
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I keep assuming in the future something happens with aliens and humanity needs the specific skills and there's like, a montage or something, then we are like "oh am I so glad I learned how to do that."
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Was this the kind of HF where you create something amazing or the kind where you make a monkey spreadsheet? Because the day you posted you made one I read it when I was literally looking at a page of monkey notes I was curating about the same monkeys I was like thank god someone else is doing this.
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I get more love from the fans of the PnP games I made as BGG contests ten years ago then stuff I have published.
Barbarian Vince has fan translations into like 10 languages, spin-off fan remakes and more. It's awesome.
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Love your take on her. Very young goth expression and costume!
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LOVE the facial expression!
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I love your music recc's! Even as someone who has a pretty wide spread on music interests you always find stuff I didn't know much about.
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That's what... uh. They said?
Heyooooo
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During the game you push off ghosts around the city to claim them for points. There are also skeletons. And the tester just assumed, brilliantly, that when you push off skels you get bones, which is the currency. I never even thought of that. Adoy, Rocco.
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I'll be there! Testing a variety of games: A heavier movement-based area control game, and a few lighter games. I've got a few blocks and also look forward to after-hours test exchanges!
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Unpublished games:
1. Come up with awesome unique theme & loop
2. Write tons of worldbuilding and paragraph flavor text
3. Scrap it all during playtesting and re-theme 4-5 times.
4. Add stuff around loop to flesh it out; remove stuff around loop to simplify.
5. Continue to work that way for years.
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For Published Games:
1. Decide to work from a spec. 1 game was from a BGG contest with clear specs; 1 game from a publisher asking for "our version of Zombie Dice", 1 game was "Popular game I like is too hard, how can I simplify to make it gateway plus?"
2. Get to table, iterate a few times, done.
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Not sure what I can give the pub with the code that wouldn't just get lost, except a sell sheet :P . I assume postcards and biz cards get lost in the shuffle at a con.
I feel like I could do better with a 30sec and 2 minute pitch in a video.
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It mostly shows an ability to make good sheets. Ironic when designers like me have been told FOREVA that your proto doesn't need to look great... but when it comes to sheets you need to be an accomplished layout artist & marketer?
For every publisher who says they don't need them, 10 others do.
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I did, back in 2019!
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Drafting, tile placement and area majority are all in my top ten of game mechanisms! I'll have to check it out.
I posted a multi-thread on what I'm working on, not sure what will be quite ready to bring. I'm also public demoing Trinket Trove, a game getting published, in the alley!
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There's another... 25 or so I take notes on that will be tested eventually.
Also, I'm polishing up two scripts for the Final Draft contest, writing short stories for a collection, doing a second draft of a novel, and you know. Other stuff. Hairless cat. Two Jobs. Sobbing a lot. See you in Nashua!
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-Nekropolis, an area control /movement puzzle where you move Yagas around a city of the dead leaving behind your family Reapers for engine building. Bit heavier so probably not coming out at GGS.
-Queen of Trick, a sort of roguelike trick taker.
These are the ones out each week at testing!
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-Spooky Non-Magical Bake Off, a trick taker about building items entered into a witch's county fair.
-Junkyardia, a cozy post-apocalyptic junkyard dog dice drafting game.
-Queen Of Rat, a trick-taker where the suits and numbers are objects on paintings.
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What sort of new games are in my design queue right now you may ask?
-Dirty 13, a trick-adjacent light and stupid-fun area control card game!
-You Walk Dragons, a solo cozy game about running a dragon-walking company.
-Bogus County Spelling Bell, a co-op party game about a spelling bee w/fake words.
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I'd love to test! Maybe trade playtests if there is time. What sort of game is it?
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She... helps. I enjoy her company. But she needs a lot of attention.
She has the same pink fuzzy outfit as your pic, but for some reason she doesn't like that one! She cries when I put it on her.
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discord.gg/cMKypexRYs is the Discord for the group. We meet Saturdays at 11am and Tuesday nights at 5pm at Whole Foods on Greenwich St downtown. We're meeting tomorrow!