pythagorascal.bsky.social
Software-, Web- & Game Developer based in 🇨ðŸ‡
Co-founder @lululu.games
19 posts
136 followers
151 following
Regular Contributor
Conversation Starter
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Play the game here! ✨
buff.ly/Mbnj7dZ
Thank you so much for all the support, it means the world to us! If you like the game, please leave us a review. It helps our small team so much with Steam’s algorithm!
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📺Henry Halfhead - Lululu Entertainment
Meet Henry, half a head but with the power to possess and control any object. Use each object’s unique abilities to solve puzzles and navigate Henry’s quirky everyday life!
#LGF25 #OfficialSelection
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Ok, it seems 1s is just Win10 loading SDL3.dll 🙃
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I'd love to know how you managed that. Even getting an empty window up takes like 0.5-2s on my devices (using SDL, though).
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ðŸ˜
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Nice work! Are you still working with MonoGame? I loved the video of you showing off the engine / your workflow for Scourge Bringer.
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If assets are binary, then magic bytes per type (before version) can make sense. Allows you to parse assets independent of how they were stored (one per file, packed together, ...).
For packed assets it can make debugging easier. E.g.: find "TEXTURE " instead of guessing what bytes are a version.
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Yep, and/or an option to only disable self-reposts.
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A tiny engine programming experiment I did for what I called "hacktober". Uses Jump Flood algorithm to make the drawn lines thicker. The engine was a software renderer made with C, using SDL2 for creating a window and event/input handling.
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A PICO-8 experiment I did for what I called "pico8ber". A verlet simulation of a rainbow "cloth".
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Puzzle game prototype from my Game Design studies.
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An animation from my 4th semester of game design studies.
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My first animation project.
We had to imitate the visual style of a game, in modeling, textures and camera, then add our own twist. I chose WipEout Omega Collection and glitches. Made in Blender, animated by hand. Edited in After Effects.
Link to full animation: vimeo.com/288806780
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Saw this just now:
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FYI: On a Mac it is fn+E ✨
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I like art that creatively follows / breaks rules.
Current AIs, glorified autocompletes, barely follow rules when prompted. By just predicting results from weights, almost by definition, they can't break rules or be creative / surprise you in a meaningful, intentional way.
Boring commodified slop.