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raftatul.bsky.social
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Currently developing a system to handle state transitions within a state machine architecture. #Godot

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ADHD is when you are looking for Godot stuff, then suddenly you are playing Fly Me to the Moon on your keyboard using a random video on youtube.

Daily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not) It removes what you set as the prefix from the name for the variable in the inspector #godot #gamedev #godottips

I made a buoyancy system in #godot

Fog of War - Iteration 2: I changed the way I handle the fog of war. Instead of drawing a sprite on a texture, I'm using 2D lights and 2D light occluders. To hide or show the entities, I check their position in 2D to see if they are on a black pixel (hide) or a white pixel (show). #godot #gamedev

Fog of War - Iteration 1: I followed Nanotech Gamedev's tutorial to create a simple fog of war shader. The result is pretty good, but I think I'll develop my own algorithm to draw a circle directly on the texture without using a sprite. I'll also make it interact with obstacles. #godot #gamedev

Thanks to @pumpkintree.games technique presented at the GodotCon 2024, I can now efficiently test my game's multiplayer by running multiple instances on a dedicated server. #godot #gamedev

I'm having a hard time converting the project to C++, so here's a little sneak peek. #godot #gamedev

Updates: J'ai ajouté des icônes, des animations et des transitions. Pour l'instant, seul le premier sort fonctionne. J'ai également un bug étrange avec la rotation du personnage lors de sa deuxième auto-attaque. #godot #gamedev

Update:J'ai ajouté l'auto-attaque et découvert un bug en enregistrant la vidéo. #godot #gamedev

Should I make my entities inherit from a single class, or should I make a lot of component to have full flexibility to make my characters/enemies ? Any advices ?

Update : J'ai retravaillé le système de sorts et ajouté un mannequin pour mes tests. J'ai également intégré des animations (encore très rough pour le moment). #godot #gamedev

J'avais envie de (re)faire League Of Legends sur Godot. VoilĂ  ce que j'ai pour l'instant. #godot #gamedev