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raftatul.bsky.social
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This looks great! Is it hard to make a game in c++ in Godot ?
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How did you manage to make folders in a control node ?
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Multiplayer ptsd
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4.4 has a new API for them! docs.godotengine.org/en/latest/cl... you can only hook into them in a few locations ATM though. My add-on only shows the context menu when you've selected one or more textures.
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Wow! That's so cool. How did you add a custom button to the context menu? Does it only appear on images?
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The forces are applied to each point's position relative to the parent.
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In my water code, I use the same formula as in my vertex water shader. With that, I can get the depth of a position (in my case, the flotation points) and then apply an upward force if the depth is greater than 0. If it is less, that means my point is above the water.
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I can easily add flotation points to change the buoyancy behavior. (No, the cubes do not fly at the beginning. It's just your imagination)
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Now, I need to find a way to make it look smooth.
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Here is the tutorial: www.youtube.com/watch?v=C8Cu...