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raybenefield.bsky.social
Founder of Creative Force ✨ GOAL - Build an early access quality game every 2 weeks in 2025 🧠 AuDHD πŸ³οΈβ€πŸŒˆ Non-Binary (He/They/She) πŸ› οΈ Former Creative Tools Designer for @EpicGames
404 posts 3,524 followers 614 following
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Halo Forge is what tipped me over the edge and made me realize I really wanted to be a designer, not just a coder in games. Took me MANY years, but I was finally so good I couldn't be ignored and Fortnite Creative was the tipping point where Epic Games reached out and asked me to be a designer πŸ₯°πŸ₯°πŸ₯°
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Haha lessons learned for the future of course. Off to go explore!!! Lol πŸ’–πŸ’–πŸ’–
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YAY!!!
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Yeah I just saw that. Really neat feature for platforms that ghost content for creators. Other platforms should allow subdomain based usernames. Would actually be really nice. 😊😊😊
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Oh hey... How bout that. Lol not confusing at all 😭😭😭
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I would love to be added to this pack please πŸ₯ΊπŸ₯ΊπŸ₯Ί I build as a solo dev now, but used to work at Epic Games.
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Very glad it's helpful πŸ’–πŸ’–πŸ’–
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Asset packs are SUPER important, that's why I put together this starter pack... cuz I too can't do the graphics portion lol: bsky.app/profile/rayb...
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No true words spoken πŸ’–πŸ’–πŸ’–
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Absolutely 100% agreed. Finish the thing, later you can upgrade the thing. Quality over quantity is a trap in this field. Quantity creates quality of you care about your craft. So do the thing first, then make it pretty and custom πŸ˜‰πŸ˜‰πŸ˜‰
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Hahaha... I do this so much 😭😭😭
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The small steps are so important. I've been trying to make a better habit of using Notion to track design stuff so I have documents that are "artifacts" and sorta milestones of proof of progress to move forward. SUPER valuable. World building and storytelling is next on my skills list πŸ˜…πŸ˜…πŸ˜…
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We will berate you until morale improves 🀣🀣🀣
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Absolutely keep doing the thing. When you finish you have something that you can port to anything if you think it is worth it. Having something tangible to show people too if you want to grow a team is so much more valuable than "just an idea". Sending all the good vibes πŸ’–πŸ’–πŸ’–
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Added 😊😊😊
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100% agreed... No reason to be that picky and gatekeep something. πŸ˜‰πŸ˜‰πŸ˜‰
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I'll add you folks, but would be awesome to setup a link tree or something on your profile to asset store links to your assets. 😊😊😊 For anyone else that sees this: www.fab.com/listings/680...
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Yeah I can definitely see where you are coming from. Ultimately it comes down to a negotiation at that stage too. As long as we are up front with our intentions and goals with who wr commission so they have the agency to back out if it doesn't work for them. That solves the ambiguity of it all 😊😊😊
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It's made to solve a very specific problem. "As a dev I need the flexibility of a variety of assets to mix and match to make multiple games and have the flexibility of creative expression vs others with the same assets." Your assets don't fully solve that specific problem yet. I hope they do soon
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Commissioning I think is definitely where the tough line is. Cuz if it's made specifically for your game and they have to adjust to specs you give specifically, then it becomes a collaboration because what they make is their expression of your idea. So there's two variables to the formula now. πŸ€”πŸ€”πŸ€”
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100% agreed πŸ’–πŸ’–πŸ’–
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Exactly, like the same goes for most things in this world. In those terms, you don't build your own PC or build your own car or cook your own meal πŸ˜‚πŸ˜‚πŸ˜‚ We evolve through using abstractions created by others so we can build new abstractions for others to use. πŸ˜‰πŸ˜‰πŸ˜‰
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For sure... there's a lot of marketing required and marketing is really a game of trust. Artists who are consistent and build up a library of "proof" will eventually get out there. 😊😊😊 It's the same with us devs. We just have less output cuz making one game is a LOT of investment. πŸ˜…πŸ˜…πŸ˜…
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Not at all, I get life is a thing (I'm a parent). When you have multiple at packs that span themes/genres, let me know. πŸ’–πŸ’–πŸ’– This pack is a resource for devs, not exposure for artists. If I added everyone with a single asset pack it'd be hard to find those that are flexible for multiple games.
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You have one pack available that was initially released 3 years ago, updated recently sure. But it's also very specific and not a collection of art packs. Just one. Quantity and consistency in releases matters for reliability for devs. So when you have that, then please do reach out again. πŸ’–πŸ’–πŸ’–