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rayllainq.bsky.social
Married lesbian, 2 kids & 2 cats West coast of Sweden Paint fanart as therapy, Photograph landscapes on my travels & walks which I use as references She/her Quality over quantity #MotherlandFortSalem #Raylla #DragonAge #wlw #Politics #Food #TV #Nature
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Also, if you're gonna shape public opinion, you gotta actually do it, man. Van Hollen has the right idea. So do Sanders and AOC. We need to see that become the standard and not the exception.
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Might also be nice if you guys stopped voting for Republican programs like everything is normal.
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mdpestnet.org/roundup-show...
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2025: enviroliteracy.org/is-roundup-s...
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www.naturskyddsforeningen.se/artiklar/sto...
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cropologies.com/articles/eco...
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From 2021: www.britishecologicalsociety.org/applied-ecol...
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Lots of research show that roundup indeed kills bees, I'll post some articles on the subject. Here is one from 2018: cns.utexas.edu/news/researc...
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The Trump admin's response to Judge Xinis and the Supreme Court have been utterly defiant. Despite the Supreme Court saying that the Trump admin should "share what it can concerning the steps it has taken and the prospect of future steps," the Trump admin is refusing to do so.
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The declaration not only doesn't satisfy Judge Xinis's order; it is written for an opposing purpose. It's a cross between an unsanctioned brief and a Molotov cocktail. storage.courtlistener.com/recap/gov.us...
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Welp. Here it is storage.courtlistener.com/recap/gov.us...
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It's so stupid to use pesticides like Roundup because they kill the pollinators and without pollinators we will get no food... DDT was also once a very popular pesticide. And yes, do fossil fuels next please!
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Exactly that is one of many reasons not to use generative Al in the first place. There's no consent involved, no compensation for the people who made the original books, photos, paintings, drawings, music used to train generative Al slot machines. The only ones this benifits are the plagarism CEO's.
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Which led to me at home after my last day, literally having a nervous breakdown, wondering what kind of idiot gives up a "good job". How was a writer, of all things, with no real interest in business supposed to start his own studio? It felt apocalyptic. Within a year, however, I was on my way.
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Was it easy? Hell no. I thought I'd end up buried under a cornerstone at Bio, honestly. I LIKE security. Sure, I'd dreamed of maybe starting my own studio, but that was a scary idea and I'd never pursued it. I had no idea where I was going to go or what I was going to do, but I wanted OUT.
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That... said a lot. Even more when I was told that, while I could leave the company if I wanted to, I wouldn't have any success outside of BioWare. But in blunter words. So I quit.
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I saw the writing on the wall. This wasn't going to work. So I called up my boss and said that I'd stick it out and try my best, but only if there was SOMETHING waiting on the other side, where I could have more say as Creative Director. I wanted to move up. I was turned down flat, no hesitation.
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I won't go into detail about the problems except to say it became clear this was a team that didn't want to make an RPG. Were very anti-RPG, in fact. Yet they wanted me to wave my magic writing wand and create a BioWare quality story without giving me any of the tools I'd need to actually do that.
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I kept getting feedback about how it was "too Dragon Age" and how everything I wrote or planned was "too Dragon Age"... the implication being that *anything* like Dragon Age was bad. And yet this was a team where I was required to accept and act on all feedback, so I ended up iterating CONSTANTLY.
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Worse, until this point Dylan had been concepted as kind of a "beer & cigarettes" hard sci-fi setting (a la Aliens), and I'd been given instructions to turn it into something more science fantasy (a la Star Wars). Yet I don't think anyone told the team this. So they thought this change was MY doing.
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The company was aware of the friction and attempts to fix it had been ongoing for years, mainly by shuffling staff between the teams more often. Yet this didn't really solve things, and I had no idea until I got to the Dylan team. The team didn't want me there. At all.
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That was a mistake. You see, the thing you need to know about BioWare is that for a long time it was basically two teams under one roof: the Dragon Age team and the Mass Effect team. Run differently, very different cultures, may as well have been two separate studios. And they didn't get along.