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rbdjellyfish.bsky.social
Gameplay code @mediamolecule; puzzle game designer (A Little Perspective, Sensorium); washed LBP speedrunner http://twitch.tv/rbdjellyfish #indiegames #gamedev
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Hey, would love to be added :)
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The catch is that if you become a game developer, you won't have time to play games anymore 🥲
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So rare for a game to get such an "are you fucking serious" reaction out of me
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🥲
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No excuse, Portal (via Orange Box) and Portal 2 were both on PS3 :)
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Thanks!
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Would love to do PS, but dev kit + localization are so expensive ☹ (and my work resources are off limits).
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Just PC so far, would like to do steam deck too if I ever get my hands on one.
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Why does bsky insist on tripling the volume of video uploads, jesus
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Loved it! Level 5 felt weird and arbitrary at first, but after thinking about it it makes sense, and I'm not sure how you'd change it without ruining the magic. The ending was cute too.
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All that in mind, my 2025 goals are: - Go to more in-person game dev things in NYC, so I can get playtest feedback on my game and get the demo in shape. - Get back into running/take my health more seriously. - Take a shot at properly learning blender/game art.
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So, the scope is much larger than it was when I set the goal. Even all that said, I did make lots of progress! I have >140 levels now - many first drafts, but many I'm also happy enough with to start playtesting. ~Half of these levels are connected to the hub. Should hit the goal early in 2025.
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After coding a new mechanic, I quickly started discovering interested unexpected consequences, which led to creating some new mechanics I hadn't planned for - and I ended up with twice as many areas as the first game, that were all around twice as big. Then I wanted a hub, a new story, secrets..
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Gameplay complete hobby project ❌ When I wrote that goal, I was only a couple months into the project - and in my head it was a straightforward port of my #MadeInDreams game (with maybe an extra area or two to fit the new mechanics). That game only had a main menu and level select with ~27 levels.
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Walks/exercise ✅ I started out the year going for walks ~once a week. Then fell off for a while and became my usual shut-in self. But then I picked up running, and kept it up 3 times a week for a few months. But then fell off again at the end of the year. Idk, I'll count it.
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Tetris Effect sprint sub-1:10 ✅ Reason for this goal was to stick with a grind in a game I'm relatively unfamiliar with and complete something I originally thought was beyond my skill level. Took 3 months of playing every day, but I went from a ~1:40ish to 1:09 👍 www.youtube.com/watch?v=-vhn...
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Hey, I'd love to be added 🙂
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There is this really fascinating vibe shift, from "make cool juicy games yo" (from some swedish scene kid) to "maximise user retention metrics by using positive reinforcement learning and currently trending character assets" (from someone who makes games based on more data than AAA uses)
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jumpscare warning:
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Mooncat's theme has been stuck in my head for like a week
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Photo proof that he even compiles my code for me sometimes
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The variable gadget basically just defines the variable and gives you an output; you have to use a variable modifier to actually change it. It's the same way the score gadget/score modifier works.
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I'd just use a variable instead of a counter, I think those handle simultaneous +1s better.
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Thankfully pretty much everything in the game is a cube
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Naturally I can't seem to reproduce it anymore - maybe it was something that was fixed by rebooting the game 🤔 But in levels with circular characters/pushy things I would try to mash the undo key and it wouldn't register at all. I'd have to keep the key held down before it'd do anything.
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I can't even think of enough QoL improvements to justify putting too much effort into an update - though I've only beaten the first couple areas so far. The only thing that comes to mind is making the undo button more responsive in levels with circles in them 😛