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re3mr.bsky.social
I am a swedish self-taught freelance 3D prop/hard-surface environment artist. 3D cartography hobbyist. DM for contract work. https://linktr.ee/re3mr #3D #3DArt #Hardsurface #EscapefromTarkov #RoadtoVostok
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To make the lowpoly garage I made a similar looking garage first. The respective short & long sides are the same so I only had to make those 2 walls. I made floaters for the indented shapes on the panels. I baked the normal & use a shader node setup to randomize roughness + hue.

WIP Customs map. Garage area completed.

WIP Customs map. Getting started on the garage area in the east.

Hey! Does anybody know any good learning resources for SpeedTree? Paid or free. I have a hard time staying engaged with their official stream-vod style tutorials & a lot of the stuff I find on Youtube seems to be very old. #3D #b3d #3denvironment

WIP Customs map. I placed the cranes, started placing vehicles & made a low poly kamaz typhoon-k.

WIP Customs. Added a bit to the smokestacks & added it to the main scene.

WIP Customs. Some out of bounds smokestacks visible in the NW part of the map.

Another out of bounds structure completed for the Customs map. The graffiti & company labels that are not important for navigation feature names of people who donated to me at some point. So in this case "sc00b".

WIP Customs. Added those out of bounds structures I made. Still need to add a few more that are relatively important POI's.

Reserve 1.3c Removed some quest markers. Added stationary gun icons, letter designations & location legend. Adjusted boss locations & Woods transit. Changed HDRI for 3D layer. Available on my site reemr.se & the EFT wiki. #EscapefromTarkov

Another out of bounds building completed for the Customs map.

Reserve Tunnels 1.0c Small overlay fixes. I need to do the same for the larger Reserve map but I will do that later today or tomorrow. Available on my site reemr.se & the EFT wiki. #EscapefromTarkov

I am a bit too tired for the stream today but at least I made a little more progress on the Customs map. It's another out of bounds structure that can be seen in the distance on the north west side.

Some pool props I made a little while ago!

WIP Customs. Finished the out of bounds "admin gate" building & added it to the main map. Also added some out of bounds smaller oil depots and the large 1986 text on one of the smokestacks.

WIP Customs. Small progress on the south rocks. Adjusted the color of the rocks so they fit into the environment better & added more pebbles as if remains from railway construction through rocks. Made the water look polluted & foamy.

WIP Customs. I made the middle "sniper"-silos. I also added the transmission towers, streetlights & got started with adding some of the rocks near the south border of the map.

I added nearly all of the dirt roads using texture painting. Changed HDRI, added a sunlamp & cloud gobos to break up the ground a bit more + a subtle fake volumetric godray. I think I am pretty close to the look I was going for so now I can go back to focusing on buildings.

GM! WIP Customs. I spent some time optimizing my scene so it's very snappy even with thousands of objects in it. I also made 4 variants of grass tufts that I have weightpainted across the terrain in a lot of places & I think it made a big difference. + some height adjustments.

WIP Customs. I made the cooling towers & most of the walls have been placed.

I made a simple geometry nodes setup that would allow me to quickly place walls following the reference without worrying about the terrain height differences. The walls are instanced with slight random tilt and texture offset. Not that it matters from a distance :)

WIP Customs. I made some low poly birch tree variants & placed them on the map using weightpaint. I also placed all traintracks & all of the asphalt roads (the remaining ones are dirt/concrete. Next I will need to model the oob cooling towers since they are a significant POI.

On todays stream I prepared a stencil for the Customs trees & started placing the pinetrees based on density (with weightpainting). For the planted rows of trees I am going to manually place them. I am going to have to make a birch low poly variant as well.

WIP Customs. Almost done moving buildings over from the other project blend. Placed some roads. Adjusted the water. Need to take more sceenshots of the out of bounds area to see if there are any significant POI's.

I will borrow BSGs terrain for the updated Customs like for my two recent maps. I adjusted the terrain mesh to be to scale, converted it to a heightmap, textured it in Gaea, brought it back to Blender & cut away parts outside of the playable area. Not done but already much better

I noticed some pretty big proportional flaws with the updated Customs map I was working on. It means that I will have to remake the terrain and some of the buildings. It's a bit of a setback but has to be done.

Modular- & UV practice. #3d #b3d

WIP Ground Zero. I finished the last high-rise that is part of the Unity Creditbank building & placed it into the GZ main scene.

Working on a cleaner design for my site. The one I am using right now feels too cluttered.