redpanda.gg
Cybernetically enhanced red panda and sarcastic fluff ball.
đźź Twitch Bot Wrangler
🟣 Variety Streamer & VTuber
he/him
Twitch.tv/RedThePanda_
https://redthepanda.carrd.co/
#Vtuber #IndieVtuber #RedPanda
1,402 posts
993 followers
206 following
Regular Contributor
Active Commenter
comment in response to
post
I do actually. Put in another commission almost immediately after I got this one back.
comment in response to
post
It is! A commission I got back earlier this week.
comment in response to
post
Good to hear! Here’s to a speedy recovery!
comment in response to
post
comment in response to
post
Noooo. Feel better sooon!
comment in response to
post
It looks like a new feature Twitch is launching which means it’s probably a slow rollout to whichever channels get randomly selected for it.
comment in response to
post
I just never chat in streams I haven't chatted in before.
✨ Problem Solved! ✨
I don't mind a "Welcome!" as opposed to just "Hi" but I'd prefer they didn't make a big deal out of being new.
comment in response to
post
Yeah. If you're playing creative I think punching trees just destroys the tree and skips dropping the parts of the tree? Playing survival should definitely give you resources.
Worlds are also much much much larger than you'll ever use so you can always just find another biome and more trees.
comment in response to
post
Creative mode gives you an unlimited supply of everything.
There's not a map like in many games (at least not without mods). You can craft maps (or just get them in creative) but they're a bit wonky and localized on the area where you first view the map.
comment in response to
post
Given that this was the first test of if all my Live2d configs still work AND if my bots could handle the switch back with just a flag flip I'll call that a success!
Do I now try to go down the path of swapping between Live2d and 3d while live? 🤔
comment in response to
post
Thank you! ❤️
comment in response to
post
Thanks for popping in! Hope everything goes well tomorrow with your appointment!
comment in response to
post
Hoping for a speedy recovery and return for you!
comment in response to
post
Most definitely keep an eye out.
comment in response to
post
I know! I want to know release dates!
(But I’m happy to wait patiently so the indie devs don’t have to burn themselves out finishing their games.)
comment in response to
post
It will most definitely show up on stream again. But it’s also a great game to just play at a chill pace without the pressure of being an entertaining gremlin.
comment in response to
post
Absolutely!
(Sage and I already stopped at our favorite diner for a late breakfast on the way home.)
comment in response to
post
Hello from the other side.
(Or as my wife and I have been joking: “butt stuff done.”)
comment in response to
post
It wasn’t overly unpleasant. But it’s not something I’d do recreationally.
comment in response to
post
Oh that’s a great idea! I’ll squirrel a few in my backpack.
comment in response to
post
Absolutely a good choice.
comment in response to
post
I appreciate the offer. I suspect it’s something in how SB handles C# execution. It’s annoying because there’s little to no feedback. I have a few other things I can try before I’m out of ideas.
comment in response to
post
I think this because the very first line of code is to set the default value of this argument. So it's failing to even get that far. But, SB is not throwing any errors or log messages around this action/sub-action at all.
comment in response to
post
I don't think it's a race condition per se. At least not in the sense of stomping on other actions by changing state underneath them. This code is only writing a single argument to the running action itself. I feel like there's some issue preventing the code from even executing at all.
comment in response to
post
My latest course of action is to remove concurrency as much as possible. So now every action with a chat-based trigger that runs this code will use the same blocking queue.
comment in response to
post
The code itself is fine. No errors related to execution show up in the logs. Just the variable not found triggered from a follow-up sub-action. It’s not a big deal that this happens. But it drives me up the wall on a regular basis.
comment in response to
post
One of the failure states results in my account getting added to a group it should not be added to. Which results in my pfp getting shown in my VIP rotator during my talking scene.
comment in response to
post
Several times per stream this code will just fail to execute. I know because I check logs and see a variable not found message. This variable is only set in this code and should be set regardless of how this code runs.
comment in response to
post
The series of events that lead to this moment and then this moment itself were heckin' wild!