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revidev.bsky.social
Like a half-finished indie game—filled with promise, delightful quirks, and occasional bugs. youtube: https://www.youtube.com/channel/UCdlksuuidRcxEChIpI3JFgg/
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Soo cute 🥰
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Yes, you can bake the csg using a plugin or making a scene and exporting to gltf (not tested). It's worth to check if solves the missing polygons. It will add an extra step to the workflow, but...
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I tried it, but... I think I need to tweak the resulting track to add variety. So I feel easier for the workflow to make everything in blender, apply the modifier, tweak it and then export it. If you have a different approach that want to share will be awesome to hear ☺️
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OH! Thanks! I'm testing it ASAP. ☺️
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It's hilarious! I was dubious about showing this silly things. The t-rex IK dance was not shown. But... I will because it makes my day happier! 🤣
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Thanks!!
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Why? It's a legit question, I don't feel I have enough art skills to know such things. Pros/cons about making it smoother...
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Link: https://buff.ly/42mopqy
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I've used decals in godot but I'm trying to stay away from it at the moment. Using too much decals closely make artifacts to appear. I think I will restrict it to dynamic events like stomps or visual feedbacks.
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I've started creating a noise texture directly on Godot just for testing purposes... It's great! Now I need to decide how much strength fits with my style
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Thats a realy cool idea! Love it! Thanks ☺️
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I like it!
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Hahaha, now I have that picture in my brain... And I love it 😍
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Thanks! I think I need to see it the game environment and see how it contrast. The bad part is... I'm still creating the maps 😩
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Same reference 😉
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Of course!