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risberg.bsky.social
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I was under the same assumption, at least the cat owners have a bigger presence on the internet and as a customer base.
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I would much agree with this, try to make it easier to look for people not necessarily (too) easy to find people
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Will it be a single unit or broken down like gold and silver?
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Changing the joy con wasn’t really that hard, but if you want a different boarder around the screen it was already much harder, not to mention higher risk of breaking something
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I worked on a project where they were anti-crunch and had reduced hours, but when all every workday felt like you were catching up the to the deadline you always felt like you were crunching without putting in the crunch hours
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One weird part about crunch when working in a creative field is that it’s very hard to be creative on demand or know when you are the most creative. So it’s not always strictly a question about hours.
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Some of my fondest raiding memories are from TBC and the bosses that used 4 tanks, though that often included mage/lock/evasion/kite tanking. What’s your thoughts on bruisers or niche tanks? Feels like much of raid tanking focuses on MT and tank swapping for example.
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Agree a lot with this, but I always saw this as a missed opportunity in many raids, as some of the more fun encounters were the ones which allowed for more tanks, splitting group etc.
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Interesting, is this closer to an ever evolving world in contrast to ever expanding world? Will there be risks of loosing out on content or is it more in the area of balancing?
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Many MMOs tend to become a rush for the late content. What is your philosophy regarding the relevance of content over time? Either if it’s for giving players many options or making the world feel lively for new players.