Profile avatar
rovertronic.com
Super Mario 64 ROM hacker. Known for Mario Builder 64, Mario in the Multiverse, and Beyond the Cursed Mirror.
91 posts 1,436 followers 49 following
Regular Contributor
Active Commenter
comment in response to post
And actually ruby is 50 mil not 100 mb
comment in response to post
That's the ruby play button, diamond is 10 mil
comment in response to post
Wouldn't it be 3%
comment in response to post
You can choose what objects are able to activate the bridge collision model, so you can put actors on it.
comment in response to post
LMAO I completely forgot that line existed, totally contextually relevant here
comment in response to post
Of course!
comment in response to post
Vertex animation alone isn't that impressive. Custom vertex animations have been done several times before. The awesome part here is the scalability. You can click on any arbitrary mesh in Blender and turn it into a bridge in under a minute, using just a start and end empty.
comment in response to post
It's fairly inexpensive, actually. It's rendering untextured no zbuffer no AA triangles to a 64x64 auxillery framebuffer, using an approximation of Mario's mesh.
comment in response to post
I'm always astounded by such incredible shaders running with such simple, compact code.
comment in response to post
Is this on the new Deltarune website pages
comment in response to post
What a profound statement, you deserve an applause and a half for that one 👏
comment in response to post
youtu.be/J3kV-0Cc7Cc
comment in response to post
The reason I ask this is I want to know if the AI is truly based or if this is one of those joke posts where you prompt the AI to jailbreak it and make it say whatever you want it to.
comment in response to post
What's this a response to? Did someone butter up the AI to say this or did it say this on its own volition?
comment in response to post
It's giving Super Mario Bros. 1 ground tile vibes
comment in response to post
I didn't know you were so fluffy like that
comment in response to post
romhacking.com/hack/nightsh...
comment in response to post
This is probably one of the best SM64 hacks I've played in years- this one is absolutely worth your time! And yes, you will sink several hours into this; there's magnitudes of replayability here.
comment in response to post
Hell yeah, that looks accurate. You even added realistic scanlines. #retro
comment in response to post
That's an incredibly cool concept. Although, don't you think it'd look better if you blinked the blue aura instead of the entire tombstone?
comment in response to post
Love how organized and clean that UI is. I strive to make more pleasant and well-structured UI like this in my own projects.
comment in response to post
Full video: youtu.be/8TiQRJzFqWs Download: romhacking.com/hack/mario-s...
comment in response to post
love this, looks awesome
comment in response to post
Download Links: ⭐ romhacking.com/hack/mario-i... ⭐ gamebanana.com/mods/564245 ⭐ github.com/rovertronic/...
comment in response to post
it turned out to be some dumb small leftover init from a system that was gutted several months ago and a while loop was ravaging completely random parts of the memory
comment in response to post
Play it here: romhacking.com/hack/wanted-64
comment in response to post
Yesss i love dannaku avoidance in mario 64
comment in response to post
Ohhh noooo 😭 sorry to see that happen to you