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safarsofar.bsky.social
Available for work! A 20 y.o graphics programmer & creative coder & technical artist GitHub: https://github.com/SafarSoFar LinkedIn: https://www.linkedin.com/in/safar-isaev-sofar/ Patreon: https://www.patreon.com/SoFarDevelopment?utm_campaign=creatorshare
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Pleasure to receive the badge on a hard question that took you one hour to complete, but it feels strange that more than 50 days have already passed since the start of the year #leetcode #algorithms #dsa

A humble attempt to recreate a fraction of the Linux customization power on Windows with some third-party solutions. komorebi - tiling window manager yasb - status bar Matte theme (for rounded corners)

Just crossed the 400th problem mark on Leetcode + 330 days streak on GitHub. Switched the focus from full-day rendering programming and reserved some time for technical interview preparation with this format in the near future. Hope to achieve a Knight Badge in contests this year. #leetcode #dsa

Some gravitational symmetry pattern with fast-oscillating particle attractor. Built with HLSL, Compute Shaders, Indirect GPU Instancing and Alpha addition blending technique. #rendering #graphicsprogramming #unity #vfx #creativecoding

A free confidence booster from Leetcode's 'Hard' spectrum. Due to relatively low constraints, the problem can be solved only using backtracking. #leetcode #competitiveprogramming #programming

My favorite GDC talk for sure. Baldur's Gate 3 - the game that won 'Game Of The Year' multiple times, and developers don't mind showing funny things from the development like that. It's a good reminder that things may not go well, but at the end everything is fixable. Link in the comments.

Decided to dive into Manim rendering once more and chose binary tree representation for it. Perfect Binary Tree rendering with DFS Inorder Traversal #algorithms #dfs #manim #leetcode #dsa #computerscience #programming

Strange Gravity Pattern. The Attractor with vertical oscillating movement. Made with Compute and HLSL shaders + Indirect GPU Instancing #unity #unity3d #shader #hlsl #creativecoding

Home-made particle system in Unity. 2.000.000 Objects on the scene. Made with Compute and HLSL shaders + Indirect GPU Instancing #unity #unity3d #shader #hlsl #creativecoding

2.000.000 Objects gravity pattern from attractor with rectangular motion. Made the particle system from scratch with Compute/HLSL shaders + Indirect GPU Instancing #unity #unity3d #shader #hlsl #creativecoding

Today "80 Level" published my project on their platform! The link: 80.lv/articles/stu...

Comments like that really keep me going. The only thing to do is to constantly improve in my craft and not feed ego. + the video that I posted below but on Reddit #unity #gamedev #creativecoding #vfx #graphicsprogramming

"It is the eye which makes the horizon. " - Ralph Waldo Emerson Made with GPU HLSL compute shaders + indirect GPU instancing. #creativecoding #unity #gamedev #indiedev

I finally returned to the project and wrote compute shaders for GPU calculations + indirect GPU instancing. Now the performance is 15-20x better. #unity #vfx #creativecoding #gamedev #physics

I can't stop writing custom particle systems from scratch, help. 1 million particles 60+ fps by the way #unity #creativecoding #graphics #vfx #graphicsprogramming #gamedev #particlesystem #physics

Optimized my custom gravity system so it can manage 2 million objects with 60+ fps in the editor while recording at the same time. Implemented with compute/hlsl shaders + indirect GPU instancing #unity #gamedev #graphicsprogramming #vfx #creativecoding

Some progress for my custom gravity particle system with GPU compute shaders. Hope to publish it in Asset Store soon for other developers to use in their creative works. #unity #particlesystem #gamedev #vfx #creativecoding

A pretty grindy year. 1) Leetcode 2) TryHackMe Ethical Hacking 3) GitHub projects contributions stats. In summary no weekends were taken this year.

100.000 Objects Gravity Attraction. Optimized compute shader + indirect GPU instancing logic even more. Unfortunately, couldn't provide more than 50mb version here( #creativecoding #shaders #physics #math #creativecoding #gameengine #opengl #vulkanapi #glsl #programming

Just woke up and first posts were the witcher 4 and new Elden Ring DLC trailers. That's a good day.

Universal Gravitation with 50k objects in Unity. Optimized with GPU compute shader's calculations + indirect GPU instancing #unity #vfx #creativecoding #gamedev #physics

Custom Gravity Attraction in Unity. Written a compute shader + GPU Instansing #unity #gamedev #graphicsprogramming

C++ Particle Gravity Attraction Part 2. #raylib #programming #creativecoding #math #physics #vfx #graphics #linux

C++ Particle Gravity Attraction. Built with #raylib graphics library #creativecoding #shaders #cplusplus #programming #graphicsprogramming

C++ Cardioid Math Simulation. #raylib #cplusplus #math #programming #creativecoding #shaders

Joined the party! #AdventOfCode 2024

Critical Point Of Supernova. vec4 position = projectionMatrix * modelViewPosition; fNoise = 300.0 * cnoise(position.zzz + counter * 0.5); gl_FragColor = vec4(mix(vec3(0.0), vec3(0.2), fNoise),1.0); #threejs #creativecoding #graphics #vfx #glsl #shader