sailorusher.bsky.social
AVR Coordinator - UMKC
Game Developer - Void Lore
41 posts
41 followers
54 following
Regular Contributor
Active Commenter
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Yes. Spread the positivity.
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Link link link
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I can’t remember life was like before problem solving and object-orientation became my default.
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With my terrain generator, I did a rectilinear grid and solved this by lerping the higher detail chunks at the boundaries.
lod groups approximate the surface like a Riemann sum.
What if you use an average of adjacent terrain heights to set the boundary vertices heights to smooth the transitions?
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What do you mean by wiggly? Looks good to me?
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That looks great! The erasing especially.
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The art direction is so good in three. It’s one of the few games that really feels to me like it escaped looking like its engine.
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What was your favorite Halo?
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Excellent work! Congratulations!
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Watch “The Experimenter” and you’ll get some motivation.
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In Stanley Milgram’s experiments on the agentic state, electricians were the only ones who didn’t administer lethal shocks. It was because they knew what that much electricity would do.
If our games teach people what electricity, culture, and power can do, we will have a better future.
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The synergy of all things is the governing logic of all existence and causality. A single form can control neither all futures nor pasts. A single instance of a form is of its pasts and of its futures. Our places in the power set are mutable far more to the synergy than vice versa, or to ourselves.
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What languages / technologies are you using for the networking?
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Vinyl is awesome. It’s continuous, like life.
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Priming exemplifies that an nth-order familiarity heuristic is configuring our relationships between objects, classes, and attributes within our short term memory into alignment with our long term memory. These relationships are ontological; causal, taxonomical, and ethical.
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Thinking about the origin and mechanisms of agency. Is it that entire body of knowledge and the biology that maintains it? As a constructivist, I believe we are working with our own individual versions of information. The phenomenon of priming suggests relevant information is more accessible.
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Swear to god, I can’t stand abbreviations. fr ong
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I’m so glad we have the AT protocol. Social media has needed this since day one.
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Thanks! I’ll join in.
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That’s so cool!
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Stat!
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Keep in mind you can give ChatGPT, (or Grok) a post and ask it to troll the author in a response and then actually post it to them.
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Having come from programming made precalculus and calculus so much more straight forward. It's just for loops.
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They've been platforming subversive voices to divide us since the cold war.
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Yuri Bezmenov sheds incredible insights upon 2
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This reminds me of some math that arose when I was playing with the idea of describing 3D rotation with a single scalar. The method was to construct a spiral along the surface of a sphere which would maximize the cartesian distance between all points in the scalar's domain. Useful for compression?
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This way all the game designer needs to do is adjust theta.
I store theta and other character controller settings in a scriptable object, so settings can be swapped for different kinds of characters.
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The black circle represents the bottom of a capsule collider with zero friction and some bounce. The red circle represents a sphere collider with high friction and low bounce.
The red circle's friction is set to tan(theta), so the player will slide on angles above theta, but not below.
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I don't know what kind of game this will be, but I want to try out some choose-your-own adventure stuff.
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The way it works typically is that you can walk on the low slopes, slide on the steeper slopes, and kind of slow your descent if you hold forwards on some of the angles around sixty degrees.
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A number of artists and creators have made their home on Bluesky, and we hear their concerns with other platforms training on their data. We do not use any of your content to train generative AI, and have no intention of doing so.