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samuelt.bsky.social
XR as an extension of human consciousness, games as devotional art, writing to think. creative technology at PHORIA in Melbourne, Aus https://samueltate.com
21 posts 78 followers 114 following
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What can i say my boy, i love the computer
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Cutlery also adds that one extra stage gate to dodge food poisoning. So much of our culture is cascading tiers of poison control.
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Have had some luck exporting gradle project from unity, building and installing from that, but getting some openxr errors. In preliminary stages of porting some of our work. Will post more updates as I find interesting stuff.
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Unity project setup needs v6, and openxr for android package, then uses openxr components or ARcore Docs say that emulator doesn’t run openXR and unity builds, not sure if it’s not supported at all, or limited support.
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Emulator especially is informed by the Vision Pro simulator, once again seeing the XR component expand on existing OS framework, and cool to see way that is interpreted by simulating ‘outside the screen’ as well.
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feature matches meta & apple, hand tracking, anchors, similair to vision pro, Android Studio as IDE, using Jetpack as framework, emulator expanded to simulate XR devices.
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So I just did a full run after discovering last year - basically I started ‘now’ and worked backwards, gives a certain surreal reverse ‘narrative’, and actually acts as an interesting little snapshot of different eras of culture and trends without having to plunge back to 2015
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I’ve been grappling with design in my head, thinking rails to set ranges, and way to clip in / out, but I’m not familiar with these materials (or any really) so learning in real time.