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scarak.bsky.social
👾 Second Year Game Programming student at BUas ✨ Interested in graphics/ray tracing :] 🐰 Infinite supply of bunny pictures 🌸 https://namespacelynn.itch.io/
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hello! i'm goblin. i'm an indie horror dev and small goblin that makes terrible posts online, and sometimes, just maybe, art and video games heres my itchio (things will go there eventually) smallgamedev.itch.io

Bunny feeling evil, devious

I made a music video for Hatsune Miku ! ✨ Please check it out 💜💙

I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.

Now available: A blog post on (S)BVH optimization. The article describes how to improve beyond SBVH quality, often significantly. Results are compared to full-sweep, binned SAH and the H-PLOC. In short: Off-line BVH construction can double ray tracing performance. jacco.ompf2.com/2025/05/20/b...

Grading for Y1/Block C @ Breda University is complete. Our students used path tracing, BVHs, reprojection, blue noise, post-processing, importance sampling, MIP-mapping, bilinear interpolation and tons of other ingredients to build a CPU ray tracer + game. Behold, the gamedevs of 2028!

For the past 8 weeks I've been working in a team of fellow students on a voxel game engine. I've been primarily working on the graphics, creating a cross-platform render graph for us, and working together with @scarak.bsky.social on our cone-traced lighting, and various graphics features! :)

MY MIGGIEEEEE🩷🩷🩷🩷 WAAA #HytaleFanArt

Mig #hytale #hytalefanart

I decided to open source my implementation of Surfel Radiance Cascades Diffuse Global Illumination, since I'm not longer actively working on it. Hopefully the code can serve as a guide to others who can push this idea further :) github.com/mxcop/src-dgi

The blog post is finally done. Give it read if you want to find out more about Real-Time Ocean Rendering in games! Let me know what you think 😄 gikster.dev/posts/Ocean-...

I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :) m4xc.dev/blog/surfel-...

New on my blog: Part 1 of a 'manual' for tinybvh. jacco.ompf2.com/2025/01/24/t... This discusses basic setup, tracing rays, alternative BVH layouts, refitting, TLAS/BLAS setup. The second part of the manual will contain more advanced topics. Comments welcome.

Foam has been added and that concludes the programming work for this project, as this is the last week. There is a chance that I can take this project over into the next one, where together with a bunch of other Programmers we will develop a specific genre game engine. Looking forward to it 😁

Speculating the Anatomy of: The #Hytale Ice Dragon! A fun practice in both research and creativity, trying to apply real life animal biology and behaviour to a fantasy creature. . { #HytaleFanArt #Dragon }

At my lowest, God blesses me 🙏

After many weeks of effort I finally have radiance on screen now! I’ve still got issues mostly related to my Surfel Acceleration Structure, however I’d say the results are already looking quite promising. It has kind of a hand painted look to it now :)

You know what's better than 1 hotbar? 27 of them! Check out the redesign I made with @funkyway.bsky.social ! youtu.be/_Lb7uM_1AGo?...

(For my fellow C++ programmers) Do you too hate warnings and wavy underlines for implicit conversion, while refusing to type static_cast? Well do I have a god awful solution for you! :D Just wrap your types into this class and you'll be free of warnings—such convenience, wow! ^v^

She did it again 😭

I so badly need to know Varyn's haircare routine #Hytale

Hello community!🩷 My salary is not enough to cover my household expenses. I have had a few very difficult and complicated months in every aspect If you are interested in any commission of any kind let me know🩷 #HytaleFanArt #Hytale

The #Hytale community is LIVE with their annual Hytale #Thankmas event!! Come hang out and have some fun! Win some goodies and help support some incredible charities <3 www.youtube.com/live/cmZGBwu...

In today’s Technical Explainer, we take a look at our collaborative philosophy through the lens of a key feature in Hytale: launch pads! hytale.com/news/2024/12...

The recorded presentations from GPC 2024 just dropped on the official GPC YouTube channel! I can highly recommend anyone interested in graphics to check them out. I can't wait to go back on some of these :) youtube.com/playlist?lis...

Every once in a while I remember how I probably wouldn’t have been a game developer had it not been for the #Hytale community You guys saved me from becoming a depressed psychologist 🙏

It's my birthday, so I guess it's finally my turn to ask a question @jltzd.bsky.social (I don't think you're very active on here—but I'm sure you'll see this within a few months :P). Using just a few words, how would you describe your scariest moment in Hytale? 😱