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shidygames.com
I'm creating indie games. EN/FR posts. My games: https://store.steampowered.com/dev/shidygames My links: http://bento.me/shidygames
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Et vous savez quoi ? Il vous reste 11 jours pour faire exploser les dons et faire partie de ce bel élan de solidarité. Écrivez l'histoire !

C'est marrant comme j'aurai jamais su que Yann Moix existait et qu'il était "écrivain" sans l'engouement des réseaux sociaux autour de ses shitstorms inutiles. ➡️ Le meilleure chose à faire est de ne pas relayer ses takes foireuses, encore plus quand on prend connaissance de son sombre background.

Some co-op action in Space Scavenger 2! Thanks @shidygames.com for helping me playtest! Have you guys tried the Demo yet? #gamedev #indiedev #Roguelike store.steampowered.com/app/3029210/...

Pour les grévistes, pour les précaires, pour mes consoeurs et confrères en burnout à cause de leurs conditions de travail. Merci. Ce pallier est une première étape, il reste encore 15j pour faire grimper la cagnotte le plus haut possible ! 💟 Pour marquer l'histoire : itch.io/b/2891/grve-...

COMBIEN ?! Comment ça, presque 20k€, déjà ? Vous êtes des grand.e.s malades. Bravo pour le soutien à la caisse de grève du @stjv.fr pour la #GG25 ! Trop fier d'en faire partie, vraiment : faire du JV pour soutenir le JV ! itch.io/b/2891/grve-...

En achetant ce bundle comprenant Pyrene, Minami Lane, Buissons, et plein de super jeux FR, vous soutenez les travailleuses et travailleurs du JV qui se battent en ce moment pour leurs droits 💪 👉 itch.io/b/2891/grve-... Merci pour vos dons 🙏

🕹️✊ GRÈVE BUNDLE : de vous selon vos moyens à nos camarades selon leurs besoins. Grâce aux nombreuses offres généreuse, on vous propose de soutenir le fond de grève en contribuant à ce bundle sur itch : itch.io/b/2891/grve-...

Si vous voulez aider, c'est ici : itch.io/b/2891/grve-...

Trop content de participer au bundle #GG25 avec Escape Space sur Itch, DRM-free 🚀! C'est 57 jeux/cours/zines incroyables pour une valeur totale de plus de $200, avec des paliers de dons miniscules, et 100% des revenus des ventes iront directement soutenir la caisse de grève du STJV 💖.

Tonight, live on Twitch, we went through all of the feedback from the 1st private playtest session of my new game project, Escape 2 Space. It was very insightful! Thanks for participating! ⬇️ Here are the top 3 things I noted for enhancement. #gamedev #indiedev #indiegame

Cher.e.s collègues, bonne chance 🫠

I've just released a new accessibility update for Robot Arena Survivors 🤖✨! - 🐞 Fixed a lil UI navigation issue - 🔎 Improved readability of some texts that were too small especially on some devices like the Steam Deck 🔗 store.steampowered.c... #indiegame #indiedev #gamedev

Thank you for the support 💖😍 👉 store.steampowered.c...

"Oh sh*t, here we go again" 👉 store.steampowered.c...

150 MERCIS ♥️ ▶️ www.youtube.com/@shidygames

Progress? PROGRESS. #indiegame #indiedev #gamedev

I mean, not bad #indiegames #indiedev #gamedev #pixelart

Also, soon™

This reminds me the first PC game I loved ever was "Fallen Haven" but everytime I talk about it, nobody know the game 🥺. It's a pretty old turn-based strategy game, made in 1997.

"Tell me you're enjoying your new game project, without telling me you're enjoying it". #indiegames #indiegame #gamedev

Who played "Robot Warlords" on PS2 back in the days? It's a "Front Mission" kind of game. It was so weird, but so addictive! I wish there was a new one available nowadays; I could spend tens of hours on that. Maybe one day, I'll make my own if this never happens 😅.

Being a solo indie gamedev is also learning to stop working on past projects to focus on the next one, even tho it's very hard. How do you handle this feeling?

Ok here is a little more context: it's about one of the 3 pillars visible here.

Here is the result of a brainstorming session we had - with the community live on Twitch - about my new game project: a sequel to Escape Space. Crystal clear, right? RIGHT? It will make sense eventually, don't worry!

bad_guy.gif

Gamedev friends, do you format/prettify your console logs in-engine? If so, how do they look like? I tend to add a [INFO]/[WARNING]/[ERROR] tag and customize their color, I like them better that way (and they're not part of the build, of course).

If you missed it, Idle Cub covered Robot Arena Survivors 🤖 in a pretty cool YouTube video! www.youtube.com/watch?v=FRfj...

Been making some progress on my idle game the past few weeks. I've tweaked a but the neon feel with some bloom. I think I'll try to improve it at some point by making the main closer to white and increase the bloom effect. Any other idea on making it feel better?

🎉 #WishlistWednesday 🎉 We’re thrilled to announce that Flesh Psychosis, our second little game, is launching on March 14th ! 🧠🍲 We are working on Steam achievements 💪 store.steampowered.com/app/3084720/... #IndieGame #Steam #vtubers #suikagame #suika