shidygames.com
I'm creating indie games. EN/FR posts.
My games: https://store.steampowered.com/dev/shidygames
My links: http://bento.me/shidygames
180 posts
2,600 followers
664 following
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Same!
Welp, almost the same!
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And if you want to know more about Escape 2 Space, here is the newly created Steam page!
Please make sure to give it a wishlist, it helps a ton with visibility on Steam! 🚀♥️
▶️ store.steampowered.com/app/3476670/...
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3️⃣ The main weapon's overheating system isn't fully understood, as people only think this is a constraint and do not report the damage boost it offers.
▶️ Tutorialize/make the difference between cold & hot weapon more visible.
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2️⃣ The combat felt boring/sequenced, with a shoot > move > shoot kind-of pattern.
▶️ Increase the fluidity of the enemy AI patterns to ensure a smoother experience, and make sure the enemy attack & movement patterns are more interesting.
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1️⃣ The fact that you have to press a button to switch between your primary and secondary weapon isn't fun/can provoke user errors.
▶️ Make it so the player can use the two weapons on two different inputs.
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Ow thank you! 🚀
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Thanks for sharing, amazing art!
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This looks amazing! What is the game having those?
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Je trouve ça fascinant les Regex, j'y comprends jamais rien et c'est toujours satisfaisant quand ça fonctionne 😂
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I just suggested it haha, you've done all of it by yourself! Looks cool, keep up the good work 🔥
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That's how it is 😂 every time I got to bed and start falling asleep, I can hear my project say "please, one more update"
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Sounds like a decent trade (even tho you overestimate mines haha)
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Can I borrow some of your spare talent, if any available? It looks so good! Cannot wait to see what game you'll achieve!
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Haha welp it's not THAT bad 😅
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That totally works too! To be fair my only concern was to not print the color and bold formatting tags into the actual player.log file when built; so I simply added some conditions to format only if running in editor (and I also specified that no INFO log will be in the file).
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In terms of input, it's just a habbit. Nothing very complicated compared than the Debug.Log version.
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Nice!
Here it is in-engine when I make them spawn, so as you can see they do use Log, LogWarning and LogError, and I feel they're more convenient to read (but that's personal taste)!
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Ah yeah ok, my bad, it makes sense!
I was looking at this one haha: docs.unity3d.com/6000.0/Docum...
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I do too! I'm just formatting them a little (and add the tag I mentionned) so that they look more readable - to me at least 🫠.
Never used Assert before, I just checked the documentation, sounds like something useful for unit testing am I right?
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Oh yeah, I have no error to show here but I basically prettify those /w color formatting in-engine (not in player.log).
Passing the class names in the logs is a good idea!
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Wrong.
The Switch 2 would look cool running PaperKlay.