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someran.dev
posting my game development shenanigans every day i exclusively post game devlogs
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LOOOL GG we absolutely not making it by Next Fest. LIFE TRYING TO STOP ME FROM MAKING ART BUT I WONT LET IT AAAHGH Anywho check out this sick af NPC dialogue thingy I made + tutorial wall of spears. I'm really happy with how my blender animation skills have improved ^^ #indiegamedev #godot #3d

BIIIIG PROGRESS: added doors. 16 days until Next Fest... #gamedev #roguelike #godot

Okay!! It maaaay seem like I haven't done much, BUT I wrote Steam descriptions, got page prepped, website/email registered. Bunch of small stuff I needed to get out of the way. + Finished FOUR environments for demo; some still need unique decor. 17 days until Next Fest... #indiegamedev #godot #3d

Added system for various decor objects like rocks and tall-grass (or seaweed for underwater world). Helps make the world look a little more alive! :D Still need to give them proper particles upon destruction. 20 days until Next Fest... #indiegamedev #godot #3d #roguelike

Sorry for no posts for the past monthish! Got burnt out; shouldn't have given myself crazy artificial deadlines. ๐Ÿ’€ Still shooting to release the roguelike demo for Next Fest! Made some pretty good progress, so let's return to daily devlogs! 21 days until Next Fest... #indiegamedev #godot #3d

๐Ÿ˜Ž Day 3.5/7 of Steam Demo Game Dev bruh ive been so busy with non-gamedev stuff past couple days. no progress, very sadj. since it's snowing, im calling them snow days and they dont count cool? cool. also fuck sharks, i like magic aesthetic so switching game's character to witch you cannot stop me

๐Ÿ• Day 3/7 of Steam Demo Game Dev Kinda finished skill making system AND IT'S BOOTY. It's confusing and clunky to navigate. But worst of all, it's boring and derivative. I can do better. #gamedev #ui

๐Ÿช„ Day 2/7 of Steam Demo Game Dev The features I want to finish by day 7 are: * Skill making system (from randomly found components) * Random passive ability pickups * Overworld traversal system Was busy today, but got some progress on a skill-making menu: #indiegamedev #godot #ux #2d #menu

โ™ป๏ธ Day 1/7 of Steam Demo Game Dev One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects). (1/2) #indiegamedev #godot #indiedev #roguelike #3d

New year new me. My goal was for Steam demo/page of Teleport Man out by Feb. Next Fest, but that's not happening. I enjoy Codfather development, so let's see if I can finish+release it as Steam game in 1 month. I'll allot 1 week to make Steam demo I like, if I hate it, I drop & don't look back. ๐Ÿ˜

GOT 2ND PLACE. It was a small jam, so I was shooting for 1st, but the game that got 1st was actually pretty hype (and my game had a bug that made it unbeatable) so I suppoooose I shall accept this outcome. NEXT TIME WE WIN THO. #gamedev #gamejam #godot #haxe

๐ŸŽ€ Day 8/8 of Daily Game Jam Devlogs AAAND on final day I added sound effects, multiple enemy behaviors, & projectiles. There's A LOT I wasn't able to do, but at least I have something that feels like a game. XD You can play it here! itch.io/jam/haxejam-... #gamedev #godot #3d #roguelike #lowpoly

๐ŸŸ Day 7/8 of Daily Game Jam Devlogs OOOF was so focused I didn't post the final days ๐Ÿ˜ฉ Day 7 was spent making the tutorial area w/ readable signs AND finally implementing the rest of the UI. Built custom maps from reading pixels on Aseprite images. ๐Ÿ˜… #indiegamedev #godot #indiedev #3d #lowpoly

๐Ÿฆˆ Day 6/8 of Daily Game Jam Devlogs Character creator set up!! Species dictates your default skill, and class dictates your base stats (unimplemented ;^_^) AND YES I KNOW WHALE SHARKS HAVE SPOTS I LOVE THEM BUT I DONT HAVE TIME IM SORRY #indiegamedev #sharks #art #3d #godot

๐ŸชŸ Day 5/8 of Daily Game Jam Devlogs Running low on time (only 2 more full days), but we're getting there! * Created player model (shark) * Added skill selection + target system * Blood particles! #indiegamedev #art #blender #ux #godot4

โš”๏ธ Day 4/8 of Daily Game Jam Devlogs UNFORTUNATELY due to unforeseen reasons (christmas), I was unable to make BEEG progress, but I do some stuff. Attack system + turn process. Faster enemies can move before you attack OR take your spot before you get to it. #indiegamedev #3d #godot #rougelike

๐Ÿšถ Day 3/8 of Daily Game Jam Devlogs Added: 1) Mini-map (uses ImageTexture.update) 2) Test enemies 3) CRT shader cause why not 4) 2 layer system The "2 layer system" is the game's main gimmick: allowing entities to swap between moving above or below... ๐Ÿงต #indiegamedev #godot #3d #rougelike

๐Ÿšถ Day 2/8 of Daily Game Jam Devlogs SCHMOVIN ROUND DA WORLD (using the power of programming for the animations so I can just drop in a static player mesh later. it's a modular system that should be usable for enemies as well). #indiegamedev #3d #rougelike #godot4

โญ Day 1/8 of Daily Game Jam Devlogs Taking a break from my daily game progress to participate in this year's winter HaxeJam! Shooting for an aquatic rougelike to maximize my replayablity score. Have basic map generation working (just a simple noise algorithm). #indiegamedev #godot #rougelike #3d

๐Ÿช‘ Day 70 of Daily Game Devlogs There are now 2 types of internal room gen: 1) Store-like generation with shelves in the middle 2) Room with random table + chairs (needs a bit more randomness tbh) Goals: - random lights - more textures - 4 more types #gamedev #3d #shaders #procedural #godot4

๐Ÿ‘ Day 69 of Daily Game Devlogs nice #indiegamedev #godot #3d #shaders #infinimall