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someran.dev
posting my game development shenanigans every day i exclusively post game devlogs
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IF ONLY THE RECIPE DIDNT TAKE 1 WEEK IN THE OVEN I STG
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Thank you so much! I've been feeling a little iffy about the visuals, but maybe that's just because I've been looking at it for so long. Appreciate the kind words! 😊
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Thanks!! :D
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Thank you Di! 😁
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jeff hasnt paid me back for the salmon sandwich, they brought this on themselves
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i had some fun making this witchy character. i need to get better at human modeling and 3d animation anyway
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I'm going to try, but I am NOT making the progress I need to be making XD Rip game release dreams
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Haha, this is nothing! Trying to focus on simplicity so I can actually put out a game instead of focusing on UI for months, but glad there's at least someone that enjoys it 😅
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Today I developed a new system that plays turn animations separately... BUT only when entities interact. So normal movement is just as snappy and simultaneous, but during combat the game slows down and splits up actions for better visualization. Similar to how Mystery Dungeon/other roguelikes work.
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ILL DO WHATEVER IT TAKES TO WIN NEXT TIME *creates my own game jam where I am the only person who enters*
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You knowww, just yesterday I decided to commit to working more on and publishing my end of the year gamejam roguelike Godot game to Steam sooo 👀
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What what why apologize? I said I liked making it so much I shall continue for a little hehehe
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I SAID WHAT I SAID
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Please put me inside 😩
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If mid af so keep your expectations low 😩
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* Also there's a bug that makes the final level crash on browsers, so I'm not even sure if the game is beatable. It might be if you get a small enough seed on the final level. ANYWAY, go rate 5/5 stars so I can get free money and also go play the other game jam games too! Thanks and good day!
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* I wasn't able to add stealth mechanics or traps * Originally the game was supposed to have Oregon Trail mechanics, where you would only enter dungeons at certain points and would be traveling on a greater overworld, but the scale definitely needed to be reduced for just a week's worth of dev
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Stuff I couldn't do: * Wanted skills to be randomly distributed around the levels, unfortunately, there's only a couple skills given depending on the species you choose. * Wanted there to be passive status bonuses you could gain from random items like in a Vampire-Slayer-like, but alas, no time..
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Thanks!! I was hard pulling myself away and making something that wasn't a 3d platformer, but secretly my heart belongs to games where you can jump in 3d. Now you has seen it all.
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... the idea is it adds variety to combat & movement. You can only attack enemies on the same layer, but maybe there'll be some projectiles or abilities that can attack from other layers. Maybe swimming near the ground triggers traps, but swimming higher makes it easier for enemies to detect you.
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Thanks, it's all thanks to my secret ingredients: hatred and spite. 😎
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WOOOO! THANKS! ❤️
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Finally my adhd is doing some good for me. If there's any room left, please add!
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I made a single starter pack (plan to do more later), does that count? XD
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No angry human* customers
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I exclusively post Devlogs, so please consider me for an add!! 😎
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YOOO add me to this. I am #1 when it comes to being alone and making gam
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Just accuracy. The stairs should be easier to see. Also I don't show it in the video but there's a lot of light bleeding, especially in the rooms; light shines right through the walls. It has something to do with the fact the world is generated at runtime, therefore I must start cooking.
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Sorry for bad lighting, I'm literally fighting these lights to the death for the pain they cause me. I need to figure out runtime baking or something. 🤔