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sosadillatron.bsky.social
- Indie ゲーム Dev/Illustrator/Pixel Artist/Etc. - No Generative AI/Scraping - El Jefe 52 Pick Up/It Was Tuesday - Bylines: VentureBeat/GameSpot/1up/other extinct websites - ア-ケ-ド Junk Hoarder/Old man FGC/♥ Shmups - He/Him - Cara @sosadillatron
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Today I learned they made four fucking Bad Boys movies?!?
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Copy and Pasting drafts has consistently gotten me worse results. I'm rehearsing what I'm gonna say, and the flow of saying things during the draft phase leads to stronger decisions when I run into them later in the page. All of these tips may only help if you don't mind talking to yourself a lot.
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Tip 3 of 3: Stick the previous draft on one side of the screen and the draft you're working on on the other. Rewrite every word again! NO CTRL-C CTRL-V! Tedious? Yes, but you're forced to pay attention to what the finished product is going to be and your inner voice is still contributing! ...
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Tip 2 of 3: Drafts going forward are going to be organizing the conversation. But don't shut up your inner voice. They are still contributing! Think of times IRL where you've said something, and later you're like, "Fuck! It would've been so cool if I said it like this!" That's what we're doing
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Boomshakalaka! :P
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Having those views while being involved with official Street Fighter stuff is wild. Like, hey? Did you even play this game? Did you play it with other people? Were you ever at a 7-11? In an arcade? At a tournament? Have you gone to EVO? Have you seen the community your product caters to?
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The origin story is a 3 minute theme song that runs over the opening credits, and is cut to 1 minute after the first episode It involves Dracula's coffin falling off a boat in the 1800s when on a trip to see his chick Mina. He's reawakened when the coffin washes up in 60s Santa Cruz. Boobery ensues
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Okay. Listen. I'm not telling the TV execs that it's going to be a head-swap of the surfing section of T&C Surf Designs for the NES. But it's going to be a head-swap of the surfing section of T&C Surf Designs for the NES. Look ... we need the funding for the actual project we're working on.
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Reports say it was exhausting work. The department was really overstretched.
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Dreamy
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It was one of those, "I want the art and the code to act like this for an expressive reason. I'm sure it will not work" And when it was done I was like, "Oh gawd ... it actually worked how I wanted?!? Cool!" I'm sure if I dig this game back out, it will break later, because 'game dev'
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Just reading the post, I kinda expected to see Puck.
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I bet he could take that chainsaw, swing it down with all the awkwardness of his Nazi salute and grind it into the skull of one of the hosts on stage - just slowly chunk one of them in half down to the taint And not only would no one stop it, we would debate for a week about why we legally couldn't
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And sometimes it takes the wackest, most vanilla icon used as a mock up to kinda shine a light on that. Not so much the grand thing that's going to get a hundred likes.
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I tend to think pretty poorly of myself. Like trying to be creative was a horrible path to take. Then there's those moments of, I think of something, I make it. A lot of you are like that. You think of something, you make it. And it becomes hard to see sometimes how powerful that is.
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The Podcats
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"Oh. Wait. No. MY life isn't easier when I am broke. Oh no no no. Dear gawd! Hah! Oh boy. No. Sorry. You might have misunderstood. What I meant is MY life is easier when YOU are broke."
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Them: Money doesn't buy happiness you know! Me: Mother Fucker the less money I have, the more invisible I get. The more invisible I get, the easier it becomes for society to kill me off.
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Oooh! This was the last movie I saw in theaters before the pandemic hit (and I haven't seen it since). I remember during lockdown thinking how if movie theaters die, at least my last experience was watching an amazing anti-capitalist banger.
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Obligatory, "Editors are amazing" statement. I mean, they are. ... ... but some of y'all ... *squints eyes*
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When I started, my stuff would land on an equally green editor, who had a thing for replacing my byline with theirs over minor edits When Sr. Ed put a stop to that, the editor then tried to claim any edit earned them co-author credit Without guard rails, some folks lose their gawd damned minds
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Pt. 2/2 ⬇️
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Time sucks.
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It looks good! And yeah! You just reminded me that I do have some WordPress plugins that I meant to stop before they renew. Yikes!
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I keep coming back to this and thinking, The Sims. They need to go back and really kinda play The Sims for a week, and go, "This is the low bar. For everything. For selling this. It isn't The Sims. We aren't doing The Sims. But at our worst, we need to evoke that soul." My consulting rates are ...
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9) Your team just had to be in sync and they had to really know each other's strengths and weaknesses. What table all three of them could work together on. And if your team was choosing the table, maybe what table your rival team may not have a good dynamic on People got super strategic with it :)
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8) I really liked the idea of forcing leagues to evaluate their players and form teams to represent themselves. And the best teams weren't always the ones with the three best players. It was the teams that coordinated what modes to stack, on which balls, to set up a key player to get the pay off.
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7) I was really into creating convoluted tournament rules and trying to find ways to make pinball interesting outside of the usual formats. I took a lot of inspiration from Sreet Fighter team tournaments and Pinball split-flipper events.
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6) It was crazy, and thinking about it now ... I was probably crazy for doing it. It was so much work, and it took ALL DAY It became an annual thing, and I think I ran it like, three years. At the end of each one, EVERYONE was exhausted. But 6 months later everyone would get excited to do it again!
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5) - Your team was knocked out of the tournament if you took 3 match loses Somehow it worked out to getting to one winner. But it was a fucking marathon! Phoenix Games would help us rent out a vacant building next door to fill with machines just for the event.
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4) Table choice went like this: - First table of the match was randomly selected - Lose of first game got to choose next table - If match went to a third game, the team that hadn't chosen a table yet chose a table
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3) -Matches were two-player games, with one team representing one player -Each player on the team played ONE of the THREE balls for their team -Extra Balls would be drained -Matches were best 2 out of 3 games