suvidriel.com
VTuber Dev striving to make VTubing more accessible
| Creator of #VNyan, MeowFace etc
| Twitch Partner
| ASMRtist
| #SuviArt
| she/her
| 📧 [email protected]
https://twitch.tv/suvidriel
https://suvidriel.itch.io/vnyan
https://uwumarket.us/suvidriel
164 posts
3,188 followers
626 following
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yas in room one
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Yas I will~
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While we do not have native integration for it in VNyan, and probably won't for a while due to the tracking model being several gigabytes in size, there's a python script that can convert it to iFacialMocap-protocol which you can send to VNyan:
github.com/DrBomb/Expre...
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Poiyomi has audiolink capabilities but even custom audiolink shaders work just fine
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The full list of changes and devlog is here:
suvidriel.itch.io/vnyan/devlog...
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I've written it down on our todo-list but we'll see. Depends on our schedule quite a bit tbh
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It should not since Unity is future proof
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We use a more optimized and safer protocol in VNyanNet. The VMC sender is just extra feature people have been requesting~
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I'm planning on adding vrm0 support in the next update so you can also wait until that.
Making a VSFAvatar is really simple process but it does require Unity Editor sadly.
You'd need Unity 2020.3.48, UniVRM 0.104 and VNyanSDK
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For example VSFAvatar-format is an asset bundle. This is basically a compiled package that has the model packaged in unity asset format, shaders compiled etc.
This makes it quicker to load since there's no need to parse a model file and generate components on the fly
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Yea true, I'll add it to our list.
However, the new features like sync of control bones for ear/tail wiggles etc will require custom components of VNyan SDK so those will only work for VSFAvatar.
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We can possibly add vrm0 support but vrm1 more than likely not. However, there are security issues with vrm which makes it easier to rip for example.
I guess allowing vrm0 could be made a server side toggle.
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If you wonder what these upcoming additional features might be, the current VNyanNet is very bare bones.
It's missing big features such as avatar parameters, sync of non-humanoid bones as well as global springbone colliders. All of these require custom components to be added to avatars
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Thanks~ I'll try it later
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That does actually sound kinda comfy~
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I do wonder why the image keeps showing as black square no matter what format I try 😅 A new bsky feature?
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Depends really on what you're trying to achieve.
There is a tracking status-node or you can overlay tracking with the animation-node
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No but quite many are running it succesfully with proton. There's a long thread about it in the discord
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Bonus side-effect: all your catgirl VTuber friends just became (even more) portable :3