tacticalbacon.bsky.social
GenX nerd.
Thinks he's funny, but isn't.
If you care about what I think, you probably shouldn't. I'm an idiot.
Look, I'm just here to talk about RPGs. And sometimes Industrial music and videogames or movies.
Also sometimes comics. More of a DC guy, sorry.
2,943 posts
267 followers
141 following
Getting Started
Active Commenter
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I found a vertical mouse helped a bit, but ended up using a weird roller for a while before just giving up and getting a trackpad and a smaller keyboard.
And a touchscreen monitor, but that introduces other issues. Works for me though.
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4 sided box?
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Yeah, something like that.
Or just only the animate can perceive Dracula. So you can draw him, but a camera can't.
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I mean, it might be composed of some of the most beautifully framed shots I've ever seen if it's like Enemy or it may end up with about 30 minutes too much footage of James Bond staring out the window at some rain and looking a bit sad if it's like Bladerunner 2049.
Still wanna see it.
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Like, maybe the mirror thing is to do with silver or something, but modern digital cameras (like in phones) aren't fancy enough to use mirrors. So do we think Dracula can take selfies and if not what consequences might that have?
(Other than a difficult time using dating websites I mean)
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When the official adventures are just a series of (admittedly often cool) fights on (nicely drawn) battle mat set pieces, what impression do you think that gives people about how the game is supposed to play?
Not one where anything other than stabbing is a priority, that's what kind!
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Even if it wasn't common for combat to take 60-75% of a session, it WOULD FEEL LIKE IT if you weren't that engaged in it.
Secondly, the adventures published for it, especially the early one and ESPECIALLY especially Keep On The Shadowfell were pretty shit.
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But since a decent combat could take the best part of an hour, anyone who didn't enjoy it would be spending a LOT of time not engaging. In the same way that timesheets a fundamentally flawed way to track employees time because people have subconscious bias against tasks they don't like.
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Although, honestly I think there's a HUGE matter of perception caused by 2 factors:
First, combat was fun, but took a lot of time.
If you're running it, playing out the combats is fun and balancing/designing combat encounters was also easy and pretty fun.
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4th DID fix the fact that there were really only 2 classes in 3rd after about level 6 or 7: "Wizard" (or something other spellslinging variation) and "Why Are You Here?".
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One of the problems 3rd had was there were lots of narrow skills, which meant it was hard to be good at more than one thing. 4th fixed that for me, but I can see why people liked it the other way.
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But like a lot of other RPG systems at that point, it's a freeform skill system and a combat system and that pretty much covers everything. Like, does Savage Worlds or D&D 3 do anything really different?
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Yeah, but also that was mainly true in everything else at the time.
I mean, look, I fucking LOVED 4e, the longest continuous campaign I've ever played in used it. All the shit other people didn't like seemed to be right up my alley.
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Anyone have opinions they can share about the 2nd edition? Is the 90s vibe retained? Does it work?
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Are you trying a solder reflow?
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It's probably not that hard if there are 2 friends to help.
Ot just have 6 arms.
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I'm a big fan of using cotton and bricks to prevent sunburn.
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Ooof.
I used to have a special jig for opening 360s but I wouldn't imagine I still have it.
They're no joke!
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When I first saw Sean "human spoiler" Bean was in this movie I thought it would be ideal for him.
He could die in the first reel and then still be in the rest of the movie!
But he's not playing one of the GIs, so...
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Yeah, it's great!
Worth it for the mind-bending terror the description of self indulgent Necron opera inspires.
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The real treasure was the context we invented along the way.
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We all know as soon as 3 or more people start talking about a given small press game it stops being cool.
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They also say the 10 episodes they do now is a fucking nightmare, but at least it only lasts a few months. And then they can sleep for 6 months before they have to do it again instead of just getting a week off.
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And yeah, you're right in that the creators need to decide if something is serialised or episodic. And the platform needs to understand that releasing serials on a weekly basis is shit.
And, and, and etc.
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Yeah, the 20+ episodes is a decision nobody makes any more. It worked well when TV stations were doing linear broadcast because scheduling and selling and space were important. They needed to fill 52 weeks and having 2 lots of 26 episodes made it easier to sell ad space, right?
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But it does mean there's a need to commit one extra season out. You need to pay the writers to be working on S2, you need actors on contract etc and you probably end up with a half finished season 2 you don't want if the show is a flop or needing to invest in it to make it better.
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And when things used to work like that you got a 13 episode season every 12 months without working your staff completely to death (only mostly to death) because they mostly got a few months off every year.
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So it takes 3 years. You can, (and often have to) cut that down to 2 years, but that works out ok because you can be writing season 2 while you shoot season 1, shooting season 2 while you're doing post prod on S1 etc.
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It's pretty clear that content commissions are coming with the commitment that's required to make episodic shows work.
As some folks who work in the industry have pointed out, it takes a year to write and cast a season, a year to shoot and a year of post prod.
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Right?
He's so stupidly cute.
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So, another live service game nobody asked for isn't fun to play?
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Shit, his name's Bear. Not Near. Sorry Bear.
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To be fair, Near here has Cerebellar Hyperplasia so he's a smidge clumsy about eating.
And everything else.
He's a handsome fellow though so it doesn't get him down.
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7/10, would recommend for horror fans.
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That, on the other hand, I kinda get.
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This somehow makes me sad.
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This particular one is a few years old and PROBABLY not AI. But still aggravatingly badly written.
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Fortunately I know how to deal with this, but the point was my recipe following was made difficult by shitty instructions.
There's probably an allegory there about running RPGs with bad texts?
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Exhibit B:
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(Spoiler for anyone who's not familiar with that song: It's not cheery. Like, at all.)
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Man, I have a set a friend bought me recently and was planning on restoring them and painting them up in Justice Department colours.
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That's really interesting stuff, thanks guys.