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taw.moe
27, she/they, media designer/UI/UX, game dev for Indiegesindel, lead dev/owner for SpinShare, dev & ui for Portal 2: CE ❤️ @tarasophie.dev
808 posts 1,017 followers 316 following
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Active Commenter
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I love this picture so much
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A full license for all JetBrains products under the condition that all work done with it must be open source
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The red one :3
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Was ist das? Das Rubberbanding von der Fast Racing Reihe?
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Ich finds sogar zum Teil super funny weil irgendwie jede Sekunde was passiert. Bei 8 bin ich immer weit vorne und da wirds irgendwann langweilig außer die BlueShell manchmal
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Online machts tbh nur spaß mit @tarasophie.dev @lukuh.bsky.social und @phillu96.bsky.social bisher. Dafür bin ich dann doch ins "Einer noch" Loch gefallen bei den P-Switches
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Catering: Alan Baker Make-Up: Jennifer Calbert Camera 1: Erik Fallower Camera 2: Seth Evan Executive Producer: Peter Prons Filmed at the ATZ California Studio (c) 1995
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It feels like "Well, and that's a wrap, we'll be live from the ATZ California Studio with another wonderful live audience next week. Thank you very much for tuning in!"
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CrowbCat Moment
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imgflip my beloved
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And I love exploring every aspect of design... That's why I love this profession... not because I get shit done...
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It's hecking hard to not make it look too good and therefore not funny anymore
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God Damn. Because it's a God Damn Script
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Odd, at the same time, Cloudflare had an Issue that was resolved a few minutes ago. Wonder what's happening
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True, I didn't think that far yet
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Probably the best would be to do actual photoshoots with kids and only generate the faces.
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I still need to finish my Godot "Action Input" addon that automatically display the correct icon based on an action
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They skipped it, Switch 4 baby!
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Hatte knapp 10 Monate nach Launch versucht ein Game zu finden, hab eine Person gefunden. Vor nem Jahr waren es genau 0 leider
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Einerseits wäre es schön gewesen, andererseits kann ichs zumindest hier verstehen, weil der Onlinemode von RMX nach gefühlt zwei Wochen komplett tot war, Neo ebenfalls.
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I do, now. Thanks @falkoopa.in
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Where can I read more? I've setup penpot through docker back when the first big publicity push came and would be down to try this method as well.
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This too, I wonder who spearheaded this design and why no one spoke up
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Definitely. Back then I used it to rebuild that parkour game from Wii fit with walking motion controls
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Actually have been working on implementing that library on and off for a few years... But implementing the HIDAPI dll cross platform seems more cumbersome than on unity There's also a unity plugin which I tried to use as a base. github.com/Looking-Glas...
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I feel like embracing Mouse features does seem super odd and experimental for a console. I can just play Cyberpunk with mouse and keyboard and it has all the proper input keys in the UI and all, that felt super odd and cool.
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Chapter 3 wohl etwas "anders" und kürzer, dafür Chapter 4 umso größer. Aber welche der beiden jetzt das bessere ist, da hab ich wirklich alles an Meinung gelesen xD
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POV
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play 3 rounds on a track or an intermission. And the thing the UI doesn't really communicate is that each entry is a variation of the track in a way. Sometimes you have races with some other obstacles or sometimes there are giant helicopters you can drive. All dependent on which variant you drive
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Right now I think UI is hindering the games features to shine. I enjoyed the knockout-tour. After playing through the entire grand prix, I also noticed how I really liked how there are intermission races with the one lap on the course. Most of all, in online you can decide whether you want to (...)
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Their "One More Thing" of the show looks really good though, I wonder when that will come out!