tearcellgames.bsky.social
Indie game development group putting out our first game!
https://store.steampowered.com/app/2069260?utm_source=bsky
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Love the idea! Thanks for doing this .
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This falls under the ever growing list of things I need to learn once and it won't be a problem again, but I can't find a tutorial or example or best practice about.
That's probably also a gap I can help fill eventually... When the imposter syndrome cools and time allows...
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Check the scene tree and... It's there but the meshes on the client side are all placeholders... Cuz ya I can't sync meshes with the #godotengine multiplayer synchronizers...
So I guess now I figure out how serialize and send that data in an RPC call maybe? Ugh.
#indiedevlife
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Turns out I was spawning this in an RPC call. So both sides were spawning it, and the client would try to spawn it again.
So okay, my bad there, removed the Rpc call and now no spawn errors, but now I don't see my dynamically spawned objects at all on the client !
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At this point in testing its definitely fun! That's probably what matters most, second only to its being controllable and predictable.
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Wasn't aware of how addicted I am to SWUDB and making decks until can't! Keep up the good work.
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I like it so far, but wonder how 'random' I should make them in regards to scale and rotation in the enemies body. Is static and consistent better than variety in this case.
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Our new game, Steel Insecticide, is all about Tanks Vs Bugs! But you also get to destroy other things too, like trees!
#steelinsecticide #gamedev
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The map is 'the same' but man do the new doodads and VFX make a difference!
Again this is running on an 'ancient' GTX 980
#gamedev #progresspics
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While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.
This one shows the deflection of the main cannon. Best calm down and aim right!
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Indeed! We still are doing it more as a serious hobby than a job, and it's still early in development at this point, by we are hoping to be far enough along to have a store page up by December.
Gotta settle on a name tho... Tanks vs Bugs is used already in a few places .