thebasemesh.bsky.social
thebasemesh.com - Public library of of over 1000 free CC0 meshes
Run by: Tim Steer - Freelance 3D Artist
Support me:
https://ko-fi.com/thebasemesh
https://www.patreon.com/c/thebasemesh
Personal work:
https://basemeshtim.artstation.com
60 posts
182 followers
58 following
Regular Contributor
Active Commenter
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Love the chunkiness of these <3
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Looks like you're gonna get that fancy tombstone after all :)
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I wish to
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Gorgeous work!
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Stunning work!
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Lovely and clean :D
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Stunning work Darren :) Really inspiring stuff - Old Rob is my absolute favourite
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amazing work π±
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Thank you for putting it all together, clearly a tonne of effort went into it
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Just following up to say I just finished watching this. Such a well put together video that articulates alot of feelings I haven't been able to put into words myself.
So many points hit home too, as I started learning XSI during my masters only for it to be discontinued half way through the year π
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I'll be giving this a watch later :)
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Giving me Mirror's Edge vibes! Lovely work
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Thank you so much for the kind words and support Joseph :)
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Big shout out to this resource for some amazing cubemaps and HDRis for all your space-y needs!
www.spacespheremaps.com
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Higher quality still for those curious π
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Congrats, I wish you all the best :) Can't wait to see what you end up cooking!
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This is exactly what I needed to read right now. Thank you :)
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This film had me cry laughing, such a fantastic watch
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So sorry to hear Des. Your work is awesome so I really hope you land on your feet soon π«
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This is gorgeous! That was one of my favourite aspects about Ghosts of Tsushima, getting to see all the little trinkets close up π
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Ah that makes sense! Thanks for sharing the vid :)
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haha! Guess that's steering very much into simulation territory at that point. Alas, still looks like alot of fun to play with βΊοΈ
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Rather than 'unlocking' normals as shown in the Maya vid, I had to do the inverse (maybe there is a way to do the same, but hey, it works!)
Assigning the 'connecting' verts to a Vert group which is then plugged into the Data Transfer modifier.
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This is so so nice. Lovely work as always :) I'm curious, how hard would it be to have some form of collision between them so they don't intersect, but instead start to 'push' each other away?
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And the original assets from the site:
- Scroll 02
- Dagger 02
- Skull (no teeth)
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Still from Unreal
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That, plus stunning Art Direction π
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This is truly cursed and I love it
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so so nice
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Oh I love this!