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thewarmedic.bsky.social
Professional Moron Aspiring Game Developer, Artist and Editor Currently Developing: https://gamejolt.com/games/kickOff/970852 --LINKS-- Gamejolt: https://gamejolt.com/@TheWarMedic
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Sunday's #skircle I still don't know who most of these guys are but hey that's cool that they're there (I "definitely" know Toby Fox and Pirate Software personally)

Project Kick-Off #devlog 23 I did some work on the camera system and then realized I needed a place for you to see them so I made a handheld PDA in #blender3d Today's Progress: {Modeled PDA with 16:9 AP} #gamedev #art #modeling #artist #indie #indiedev #horror #scifi #uhhhhwhatelse?

Project Kick-Off #devlog 22 I spent a lot of time procrastinating today because I'm a lazy idiot but I pushed myself to do something anyway Today's Progress: {Setup Foundations Of Camera System (freddy fazbear ar ar ar-ar ar)} #unity3d #todo #indie #gamedev #indiedev #fnaf

Project Kick-Off #devlog 9+10 A lot of behind the scenes stuff hopefully setting up a framework for way-points so the player knows where to go for certain things Today's Progress: {Banging new profile picture} {begun working on waypoint framework} #gamedev #horror #unity3d #scifi #indiedev #log

New profile picture just dropped Made in #blender3d and then edited in #GIMP #art #wip #artist #3dart #whateverI'mOutOfTags

Project Kick-Off #devlog Numero (french this time) 20 I'm scared, Nothing is supposed to be this easy in #gamedev but I got a fully functional map working in under 2 hours. Something isn't right here. Today's Progress: {Added and Coded Map and Player Marker} #horror #indie #wip #unity3D #scifi

Well that's cool got 5,000 #youtube views in 5 months by doing nothing

Project Kick-Off #devlog 19 More behind the scenes stuff, especially to the entity framework and how it handles projectiles Today's Progress: {Added PLACEHOLDER Stungun} {Modified Entity Framework} #gamedev #unity3d #indie #programming #horror #scifi #wip

Project Kick-Off #devlog 18 Mostly behind the scenes things today like setting up the framework for projectiles like camera flash raycasts or stun gun pellets Today's Progress: {Added gun framework} {Modifications to Entity interface} #gamedev #unity3d #indie #programming #horror #scifi #wip

Project Kick-Off #devlog 17 My dad is on my rear-end about my sleep schedule right now but I need to finish this log post Today's Progress: {Added shell PLACEHOLDER (name's goopoo)} {Built foundation for entity framework} #horror #blender3D #gamedev #scifi #wip #unity3d #indiedev

I found some more old renders from 2 or even more years ago #art #blender3d

I was clearing up some of my old files and found this old render I made about two years ago back when I was using the old M-DOS model The amount of bloom I used to use hurts my eyes #art #animation #blender3d

I have just learned of the existence of #skircle interestingly I only actually know about %10 of these people

Project Kickoff Devlog 16 (repost) I mostly worked on art today, IGCSEs didn't leave much time for anything else unfortunately Today's Progress: {Modeled placeholder enemy} {Modeled the placeholder PMD device (check replies) } #art #devlog #indie #gamedev #blender3d #horror #scifi #3dart #wip

Project Kick-Off Log number 15 I actually did some sizable work today for a change Despite my IGCSEs coming up Today's progress: {Modeled the rooms on the first floor} {Modeled the "prototype" sleeping pod) #horror #devlog #Unity3d #scifi #indiedev #indie #gamedev #blender3d #art #wip

Project Kickoff Log number 14 I was gonna work on modelling the floor but Blender's having a fit for some reason so I'm learning a bit about voice acting instead Today's progress: {Started learning the basics of voice acting} #horror #devlog #Unity3d #scifi #indiedev #indie #gamedev #voiceacting

Project-Kickoff Log number 13 Nothing interesting today I'm afraid but tomorrow I'll start modelling the rest of the first floor. Today's progress: {Fixed bugs with UI where pause menu wouldn't open correctly} #unity3d #devlog #indiedev #indielog #gamedev #horror #scifi

[Project-Kickoff](gamejolt.com/games/kickOf...) Log number 12 I finally got the elevators working the way I want them to. No more jittering or phasing through the floor. Today's progress: {fixed the damn elevators} #horror #devlog #Unity3d #scifi #indiedev #indiegame #indie #gamedev

Project Kick-Off devlog number 11 I'm exactly 1 hour too late to make this devlog (it's 1 AM) but I'm not skipping a day Today's progress: {Fixed more UI bugs} {Revamped spell and tools framework} #gamedev #unity3d #indiedev #gaming #devlog #horror #scifi

Project-KickOff Log number 10 10 days in and I did a bit of work today, not much though Today's progress: {Coded C# script for elevator destinations} {Fixed UI bugs} #horror #devlog #Unity3d #scifi #indiedev #indiegame #indie #gamedev #somethingidkimoutofhashtags

Ok so just figured out that deck.blue supports markdown links which is a lifesaver cause that means instead of gamejolt.com/@TheWarMedic I can write Whatever and lead to the same place It should help my devlogs look a little nicer but why doesn't bluesky have already have this?

Log Number 9 I did a surprising amount today and tomorrow I'll be able to buy Bioshock 1 & 2 as well as portal 2! All for $8.57! Today's Progress: {Created C# script for elevators and destinations} {Finished commissions} #devlog #indie #horror #scifi #unity3D #gamedev #indiedev #indiegame #gaming

Project Kick-Off number 8 I've almost finished my last commission and it should be done after tomorrow. After it's done I can get back to seriously working on this game again! Today's Progress: {Coded (some) Door logic} {Commission} #Gamedev #Horror #devlog #indiedev #indiegame #Unity3D

Project Kick-Off Log number 7 Been a week since I started so that's cool Unfortunately today was a 1% day cause I had to pickup my dad from the airport, I only fixed one minor bug but it's better than 0% Today's Progress: {1 bug fix} #Gamedev #Unity3D #devlog #Indiedev #Indie #horror #Hashtag