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turtleholder.bsky.social
Illia, 25 🇺🇦 Based in Calgary, AB 🇨🇦 #Godot Game Developer Co-founder of @sparrowbomb.bsky.social BEANDEJO: https://store.steampowered.com/app/3207200 Lead Dev at @shadeprotocolgame.bsky.social Shade Protocol: https://store.steampowered.com/app/3581730
138 posts 1,461 followers 1,131 following
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What a badass capsule hahah love it
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Our team at @sparrowbomb.bsky.social is working hard to finish the public demo of BEANDEJO, a roguelite top down shooter with a unique twist on a shooting mechanic! Be prepared to get mashed again and again, this game is pretty unforgiving 🤓
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damn this game SLAPS
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HELL YEAH
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Congrats, and... that's my personal goal now xD
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Hey, I'm an indie game dev, and I'd love to be a part of your list!
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wow it's so refreshing to see something cool like that being developed in UE (yes I know that bloodborne kart and a bunch of other indies were actually made in UE, but my point is that most games made in UE nowadays look like asset flip with no gameplay)
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that's what every game dev should do - become insane
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hahahaha UI getting messed up in the end is so relatable
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actually, it can be dual ANYTHING (I'm looking at you, gatling gun)
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you have one hour to post something about your game here or your luck will be revoked (elon ma will ban you on twitter)
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hahhahahaha that’s CRAZY
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amogus
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Unless you're making a 3d game, I wouldn't even recommend using unity lol their 2d pipeline is disastrous. Godot/GM is a way to go for sure, though I'd personally prefer Godot, because its toolkit is much superior to GM and a lot of things are available out of the box.
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Indie game dev based in Calgary 👋
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Wow it looks crazy!! Love it
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We're working on a ragequit type roguelite, that breaks the boundaries of input mechanics (i.e. your aiming is handicapped as shit, good luck killing all these goons with your spinning revolver)🤠 store.steampowered.com/app/3207200/...
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hahah thanks! Yes, that's my first try
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i love amogis
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Love Bulls on Parade, what a great choice! www.youtube.com/watch?v=1RX_...
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4.3 stable. I recall seeing a similar issue with Monitorable, but I don't remember if it was related to body_shape_entered or something completely different.
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I know that, but why do I need to have both turned on, when Monitoring should be enough? I don’t need to have my hitbox detected by other areas, therefore it was turned off.
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There might be some things that I've missed, so don't hesitate to point fingers and yell at me because your plugin doesn't work properly. I'm strong enough to endure that.
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/11 Draw something on your BG tilemap layer and press the Refresh button. Your PC should explode from all the power you summoned and... my bad, it should just automatically draw shadows and walls for you. Thanks for attending my TED talk. Lemme know if you want more!!!