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ultigonio.bsky.social
Game developer! Currently working on Chrono Gear! Recently did level design, game design, programming, and some other little things on Freedom Planet 2. Find my personal projects here: http://ultigonio.itch.io. Extremely sleepy he/him. 🤏日本語
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Absolutely floored me when they went "paid game" like I know 1-2-switch wasn't a pack-in either but still just. lol
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I too hope to one day make a funny pikmin-like myself......
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No, that's, not quite right. It's making official something that game publishers that didn't want to pay for a higher capacity switch cart were already doing.
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happy birthday!!
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Hey, I worked on that!
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that is more or less true of the most recent amnesia game, haha
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oh actually I'm 30 and I've been using caps lock my entire life lol. I even had a typing class and everything. don't know why I started doing it but it's too late to turn back now
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sorry I know this isn't the point I'm just stuck wondering what this was even translated from to begin with because there aren't any words I know of that could be readily interpreted as both "chair" and "couch" in standard usage
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unless it's a joke of some kind, some part of me feels like this must have been a mistranslation even without context? if the original word was 席 (a general term), then "chair" would be an unnecessary guess. if it was 椅子, then I think the JP would also feel awkward. maybe it was originally 長椅子??
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I'm not sure either? I'm fairly certain stepping away for days at a time is still ultimately *better* for my mental health but yeah, the balance is tough to find, I'm not even really sure there actually is a "right" balance
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she will do this until the end of the game and it will *never* go anywhere lol
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you should play Tokimeki Memorial 3 so you can experience a very similar character archetype Except She Sucks
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Thank you so much for the kind words!! We're doing the best we can to make the game as good as we can get it.
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gahhh I wanna play so bad but it always bothers me when I start a really cool game and then can't just finish it right away >_> Very eagerly awaiting the game's release!!!
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I had not watched it but I immediately looked it up due to this tweet and yes, yes, I can feel it
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also be aware of my experimental dungeon crawler Cataphract OI. panic over the time limit. witness how determined i was to make an ff-style "cover" ability work in rpg maker 2000. get killed in one hit anyway tunditur-unda.itch.io/cataphract-oi
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Done for now, but this felt nice! I'll probably do more of these in the near-ish future, and maybe a *little* less late at night. Thanks to anyone who dropped in!
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how are you making replies like this *after* multiple people have already told you that the guy literally self-ID'd as a democrat voter lol
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bro truly is Gaming in the Clinton Years
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god yes
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oh but also there's twinbee rpg that games sucks and owns in equal measure and i was enraptured by for reasons i'm not entirely sure of so ok i'm not immune to it
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not just "bad" games necessarily, either - I'll see talk of games, entire classes of game, that I simply don't see much in, but the tone will be earnest, the magic appreciated without irony. You then take the magic I do not see and create something in which I *do* see magic. it's interesting to me
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I enjoy discovering textured works, things that are imperfect but as I look back at the things I've rated most highly, I think I actually feel a much greater thrill at discovering something finely tuned, something unique and yet honed, where someone not only had a vision but realized it precisely.
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...is because they receive less forthright praise than flashier, smoother works, or are more readily written off. I don't really have a point here, I'm just kind of musing, but it's just interesting to find myself among people whose taste in both games and game design vary so heavily from mine.
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I imagine just about everyone does appreciate these things to some extent in combination with a game whose vibes and design philosophy gels with them, so my gut tells me a large part of the reason a number of my colleagues go to bat for games that modern "good game design" practices shun... (3/4)
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...not *alienating* exactly, but just like... I love "polish." I love the mirror sheen that a game radiates when UI, sounds, animation, etc. come together in a way that has that specific elegance or smoothness. When things are paced *just so.* (2/4)
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yeah I've been very surprised by this myself!! it's amazing the impact that providing thoughtful and/or supportive comments can have for people
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hard disagree, the more puzzles i make the more powerful i become
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I did feel a strong dip in motivation partway through my currently-on-hiatus project but I would attribute that at least in part to just not having a lot of feedback to work with, nor much momentum at the time for various reasons. I try to set things up so I'm enjoying almost all of the process.