Profile avatar
villeruusutie.bsky.social
Principal Animation Programmer at Remedy working with Motion Matching, optimizations and own tech. Climber, acrobat, Aikido and Karate practitioner. Ex Wushu, Wing Tsun, Tang Lang, etc...
21 posts 268 followers 119 following
Regular Contributor
Conversation Starter
comment in response to post
Or if that is too much to type then sign1(). Or more Linux style sgn1()
comment in response to post
signOne() 🙂
comment in response to post
That input Hz depends on each game chosen fixed update rate. Not really DLSS. It just hallucinates from buffers that game gives to it. Still I think most devs just shoehorn everything in without filtering and slap in DLSS and friends when time runs out.
comment in response to post
I investigated it and it was actually issue with quad rendering. I had to shift it 0.5 pixels and now it’s lot more precise and works in smaller sizes. Bigger font was hiding this issue.
comment in response to post
I use MSDF 32px fonts and icons in my home engine. Quality is good when size is higher than 20px even in motion. When size is around 13px or lower it gets bit blurry. Haven’t investigated if some other size or generator settings would work better.
comment in response to post
Damn I love this. Would be amazing to see/play whole game with this style.
comment in response to post
Interesting. How big gains did you get with it?
comment in response to post
Cool. It even includes Rampage: Puzzle Attack. One of first games I worked on in my career. Have to order this.
comment in response to post
Haha amazing 😆
comment in response to post
So what’s your title? Dr. Game Anim, Prof. Game Anim, Baron Game Anim, Captain Game Anim 😁
comment in response to post
Yeah. Could be something like that.
comment in response to post
Hah thanks Masa 😄
comment in response to post
Still waiting… 🙂
comment in response to post
And here is blast from the past from Captain before Poets and Asgard fame 😁. youtu.be/3VC4wR0dRW8
comment in response to post
Fully agree with you. It’s so good. It captures perfectly good old Zelda games with similar controlled world expansion as you get new powers.
comment in response to post
:) Its fully done with Lua script. Just simple math with adding different frequency sin curves and updating position and rotation. It tracks difference and when it reaches min and max limit it plays correct sound.