Profile avatar
warthos.bsky.social
Game developer for 20+ years, both professionally and personally/indie (Unity, Unreal, and In-House studio engines used). 3D Realism (AAA) type development.
23 posts 3 followers 3 following
Regular Contributor
Conversation Starter

An indie devs priority shouldnt be about money, it should be the love of the craft, learning, and most of all, having fun doing so. The market is flooded with thousands of devs. Only in rare cases will you make any money. Its called reality... #IndieGames #GameDev #IndieGameDev #GameDev

Isle Of Carnage will be on pause, as i build my new dev rig. Should be done in a few weeks, rig specs: MSI Mobo with WiFi support, 64gb of DDR4 SDRAM, (2) 1TB SSD drives, AMD Ryzen 7, AMD Radeon RX 6600 8GB, 32' monitor, Windows 11 pro. (all upgradable) #IndieGames #GameDev #IndieGameDev #GameDev

7 progs i use for game development: -Gimp 2.10. (image editing). -ScreenshotCaptor (image capture). -Freecam (video capture). -Blender 2.79 (modeling). -Audacity (audio edfiting). -OpenShot Video Editor (video editing). Whats yours?. #IndieGames #GameDev #IndieGameDev #GameDev

Had time to rough out the Main Menu (the flickering cursor is due to recording software, not visible in-game). Ill be working on the inventory screen, pause menu, and loading menu tomorrow night: #IndieGames #GameDev #IndieGameDev #GameDev youtu.be/8yPfQlCg7vU

If your a Unity user pick one version and stick with it for the life of the project. Do NOT update/upgrade for the life of the project. You dont want that headache and loss of time, as time is the enemy of devs, we never have enough of it, use it wisely... #IndieGames #GameDev #IndieGameDev #GameDev

All music for Isle Of Carnage is created by a russian musician friend of mine, who goes by LiteSaturation. He creates everything from soft ambiance to metal and everything in-between. I have both his private work and public work, so this will be nice... #IndieGames #GameDev #IndieGameDev #GameDev

Heres a top down view that shows the size/scale of Isle Of Carnage. In the bottom left youll see the main para-military base for example. Its a large island thats about 70% developed, with caves, swamps, beaches, downed aircraft, grounded ships and more: #IndieGames #GameDev #IndieGameDev #GameDev

This is why i chose the Unity Engine for my latest personal project. Theres a reason Unity is a competitor of Unreal Engine, theres a reason 2.7 billion people use it daily. Ive used it since the early 2000s: #IndieGames #GameDev #IndieGameDev #GameDev www.youtube.com/watch?v=o1JI...

Some of my students and others have run into terrain textures being too shiney/reflective. Answer: delete/turn off the alpha on your texture. You dont want alpha on with any terrain texture, and dont use mipmap streaming support on ANY terrain texture. #IndieGames #GameDev #IndieGameDev #GameDev

Isle Of Carnage: heres an in-editor view of the south western para-military base i just finished. There are 4 sub bases and a main base on the island. Everything is out to kill you, the para-military, the dinos, and even some species of plants: #IndieGames #GameDev #IndieGameDev #GameDev

Isle Of Carnage: heres an encounter with the Triceratops, while im adjusting damage, in the new Oasis area: #IndieGames #GameDev #IndieGameDev #GameDev www.youtube.com/watch?v=2BkY...

Isle Of Carnage: heres a video of the newly added Shipwreck Coast in the north of the island: youtu.be/je_H3kmhVWw #gamedev

Just joined and love the amount of devs i see here, and the sharing/support. Currently using Unity for my latest personal project: Isle Of Carnage, which hasnt been officially announced/promoted as of yet. Heres an SS of the Spinosaur area (forest in the center of the island): #gamedev