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warthos.bsky.social
Game developer for 20+ years, both professionally and personally/indie (Unity, Unreal, and In-House studio engines used). 3D Realism (AAA) type development.
23 posts 3 followers 3 following
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Release a mobile/2d game and your only 1 of thousands, an indie alone without a big budget, and there are thousands more just like you. The market is flooded with devs, and the game industry isnt what it used to be...
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None, as you dont want to risk introducing new bugs with different versions, and sometimes updating can fail (and you cant revert to previous versions.
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One last thing, you need to pick an engine that suits your project, this way you can focus on the project and not waste time. Time is the enemy of game devs, no matter how much of it we have, its not enough, lol.
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And thats ok, but TBH stick with the bigger public engines (UE, Unity, Godot), RPGmaker and Blitz are intro level lower software. For you, Unity and Godot are the 2 best options...
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Both Unity and UE are great publicly available engines, what they do as a company and how they maintain them, shouldnt concern any dev using them. Dev your game(s) and stop worrying about company actions. We have all been through this discussion a million times before. No offence intended...
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In Unity, in import settings just set the alpha of your texture to None. It will auto-reimport.
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Im still figuring out BlueSky but will get better. TBH i dont have alot of time for anything. I have contract work for other studios, and spend whats left on Isle Of Carnage. The best to you and your projects, remember a game dev needs one title: problem solver, think about that, lol. Warthos
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Learning a new engine is a good thing, and you dont need a reason, just do it. You will learn more by using another engine, broaden your horizon. :)
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Its because your a game dev. We dont look at the world like others do, we look and think "i could dev a scene like this", be it a live feed, picture, or video...
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The northern parts of Maine, N.H. and Vermont are some of the best "gods country" examples :)