worm-girl.bsky.social
Worm Girl, from Youtube! I make videos about video games.
https://www.youtube.com/@worm-girl/
https://www.patreon.com/worm-girl/
I'm also the developer of Cataclysm: The Last Generation at cataclysmtlg.com
Banner: @m0rb1dspade.bsky.social
1,261 posts
1,761 followers
183 following
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(muttering while in a coma) "but there communists"
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The axe says, "Beginner's ax forged from the mane of a dragon whelp," which isn't necessarily referring to her, but this sent me down a rabbit hole and I guess all her axes are brushes in the light world, like Kris's swords are pencils. Makes sense she'd have a hairbrush, and that would be her mane.
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I had something similar happen. I was out of items, it was down to the wire, and I hadn't seen the final attack(s) before. The last one hid the entire screen for a second and I wasn't sure I'd lived, and then the battle came back into view and then only Susie was alive with 20 HP. Very close call!
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It's just easier for laypeople to understand. "The clouds and the bushes in Super Mario are the same image recolored to save space" sounds more clever than "by caching these values at a different point in the function, this random shader is 3% more efficient" even though it isn't.
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Being alive is sick as hell when you remember that you are a phantom that randomly coalesced from a burst of white noise the size and duration of the universe.
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All matter and energy in the universe are otherwise undifferentiated spacetime which has been temporarily distorted by vibrations from the big bang. I think. I watched a video about Einstein recently and he definitely said something like that.
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It's mostly that people will get something into a semi-working state, then the next person will instead of trying to perfect that system, simply introduce a new one to deal with some flaw. This creates a feet of clay situation as imperfection is piled atop imperfection. TLG is mostly me fixing that.
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I fixed this by letting monsters defend with either their dodge or like 4/5 of their melee, whichever is higher, so you don't just mow down hulks anymore. I also got rid of the 5 types of variant steel which were adding a ton of base damage that the game was never rebalanced to account for.
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Melee had a similar problem. You roll 3 crit checks in melee and all of them were contested against the target's dodge skill...except most monsters (especially the big boss monsters) don't HAVE any dodge skill, and monster dodge > 3 is really rare in the game, so you'd get 3 melee and always crit.
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It's one of the first things I changed in TLG. Perception had basically no effect on shooting for some reason, so I introduced a substantial accuracy RNG roll which can result in + or - (damage scales with accuracy) and perception reduces the negative side of that roll, simulating precision.
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Now all bows are usable, none are strictly better than 9mm, and there's a reason for every now and every arrow to exist and times when you'd be happy to use them rather than just throwing them in the garbage until you find the one that isn't ass.
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shooting, you would either always crit (precise aim and fire when the enemy is within 4 tiles) or never crit (any other time). So effectively the bows had barely more reach than a spear.
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15 arrow types, 3 of which were at all useful. 15 bows, 2 of which were at all useful. Bows did almost no damage unless they crit, and arbitrarily had a 10x crit mod instead of the usual 2x, resulting in arrows that did more damage than .50 BMG. And because DDA has almost totally deterministic...
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Not going to spoil, but I'm chuckling as I read this.
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My videos are waaaay more successful when they're over 20 minutes long, so I say do the full hour. I cover games and not science, but I think Youtube favorably serves people longer content for a number of reasons mostly involving ads.
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They seem like they could have been pals if it weren't for all the terrorism and betrayals.
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I hope everyone is OK but I'm not gonna NOT post this.
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Too many Sans memes caused a mass Dunning-Kruger effect.
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Clair Obscur discourse broke everyone's brains.
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It is impossible to explain to someone who didn't see it why a lot of that kind of thing was funny in the moment, or how it helped give something some real emotional impact. People think they know the game from its fandom, but you really do need to get it firsthand, so much of it is ephemeral.
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The scenes of goofing around with Susie in the new chapters were really great.
There's also something going on (in Undertale too) where so much of both the humor and the warmth are wrapped up in things like timing of the text boxes, or repetition of a nonsensical minor sight gag.
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I don't care as long as he can pick me up.
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Picking up guys outside the retrograde amnesia ward. Looking under rocks for guys.
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This gigantic developer will devour us all!
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This is not a new phenomenon, but Brooke Shields did a thing recently talking about how patriarchy's response to feminism saying that women's bodies are not for consumption was to shift its attention to young girls instead, shifting beauty standards for women to an uncomfortable focus on youth.
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report MUF
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I see. Well have a nice day.
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I think it's pretty fair to bring up Kurosawa when making a Samurai drama, and I think the Left burned this game on the culture war altar without really giving credit where it was due.
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Hating on Ubisoft is all well and good, but the visual direction is quite sound. "Free camera means you can't choose your shot composition" - that's untrue. It means the shot is 360 degrees. This makes it much harder to compose, but by no means impossible.
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I have to disagree. The game IS designed from the ground up to evoke Kurosawa's work, and Kurosawa Mode isn't just black and white. They do an excellent job adjusting the lighting to create the same moody visual contrasts he was good at: youtu.be/YAVBsLoqC3M
The game was well received in Japan!