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xenthos.bsky.social
Artist (Comms open!), modder & Souls + MonHun fan. Working on Dark Souls: Furnace of War, a combat overhaul mod for DSR. No ETA Discord: discord.gg/kBmbUudQUF Profile art: @auroraunity.bsky.social Donate for the project: patreon.com/xenthos Diana 💚
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Insane luck
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My DS1 project is definitely my most long-standing & consistently worked on project of mine, and I have no plans to stop work on it or anything to be clear. This is just something I've struggled with in art in general for as long as I can remember. Still, looking back, I know I've at least improved.
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I feel you lmao
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Finally moving to other spots lol Working in short bursts lately because it's hurting my back to look down at the tablet 😔 I'm in too far deep on this damn hood though, it has to end up perfect or I'll have wasted my time!!
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Yep. Wylder, Ironeye and Executor are the ones I've been playing. All super easy to solo with haha
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Fair. Some classes definitely feel more suited for solo than others. The multi-enemy encounters are extremely rough when you're so squishy, unless you're Ironeye because you never get touched. I'm definitely scared to solo with a caster atm lol
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Gravelord… greater sword?
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This EXACT thing has happened to me multiple times. The solo experience is so much more consistently fun than playing with randos is, and it mostly comes down to that kind of behavior 💔 People need to learn how to accept their losses and lvl elsewhere, it’s a waste of time not to, especially early.
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I can feel the improvement but at this rate I will finish never lmao
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The crazy things these guys did for drip…
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But who had that much black hair growing around?? This is madness
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Insane lmao
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In DS3 it almost looks like dead grass? It looks so dry, like the opposite of what I'm doing. I'm so conflicted because I don't even know where to begin translating this to something more stylized.
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Is it even fur in DS1? I don't know, I have many questions. Where did the hair come from that the Darkwraiths wear? My doubts are growing and I don't even know what I want this to look like anymore lool
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I overdid the fur and it started to look like a bush, yikes lol At least I'm learning from it I suppose. It's just taking a looong time...
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Texturing
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Now this is a randomizer (now randomize the flvers)
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Oh god you actually did it
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Ohhh so the whole golden weapon is not a permanent one, but one that equips as long as your special skill is active?
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I’m really curious about whether the deflecting is tied to just the one weapon, or if they’ll be able to do it with any they pick up.
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I recall telling my friends when I was streaming my DLC playthrough to them that fighting them was the least fun I’ve ever had in a Souls game lol
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Yeah, there could be some reason like that. Really makes me think lol, it had to have been deliberate right? But could there be a deeper reason, or was it just a random curveball? Another idea could be he’s unafraid of fire? Other pyro sets have plenty of fire defense, so idk.
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And then on the flip side, the Xanthous set has laughably low fire defense despite being, you know, worn by a pyromancer. King Jeremiah's gonna burn himself to ashes rip
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Yeah, the VFX in the video are outdated. They're depicted as pretty laser-ish in the anime though. I feel like I got it pretty close. bsky.app/profile/xent...
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Since JoJo lol
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The stingy eyes VFX are outdated there, I was doing something more custom and source-accurate.
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Hahahaha yep, ripped straight from EoH. Porting the idle animation + walk cycles was mandatory, I wouldn't have it any other way
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Had to lock in so hard to do that many in such a short time lmao I make sure all of my retargets blend into the DS1 idle nicely, so there are a few extra steps I have to go through per animation. Worth it though!
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Thanks! Not standalone, no. It actually requires many edits to all maps to work lol. I have to give every enemy its own ID so that they can have scripts run on them to apply the correct slime effects. It will be included in my large overhaul mod though! Just can’t give an ETA
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A Brachydios paint roller would go so hard lmao
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Ah, well I'll experiment with it. Thanks!
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Huh, isn't who the bullet can hit determined in bullet param anyway? That's what's throwing me off.
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Just FFX atm, but I would like to upgrade them to bullets that can hit teammates of the victim hahaha. I need to look into ShootBullet() still - I don't really know the difference between bulletTeamEntityId and bulletProducerEntityId. Do you know if I need to use CreateBulletOwner() too?