yakkomike.bsky.social
Realtime 3D Artist for Games // Blueprint Spaghetti Chef
I help to create certified virtual training simulations for the Wind Industry by day.
Not so serious bullshit projects by night.
85 posts
286 followers
249 following
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Just think of it as a metric for how good/effective this piece is
They done got spooked 💀
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The precedent has always been 'You worked on it, you get credited.' Even if people worked on your stuff afterwards, its all one big collaboration, not a competition.
Game credits are a big deal career-wise. One would hope the company would know this. It comes across as petty in the extreme.
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Haha Ahooga📯💨
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This! I don't know why many think development is a perfect process. It's bananas out there
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You could play a drinking game with all the sounds I "borrowed" from other games.
I found it useful to throw some things together to convey the general feeling. All will be replaced in good time and I'm contemplating hiring someone for the soundtrack. Though I'm a ways off that right now 😅
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1800 incredible, beautiful achievement and brought so many fun ideas to the franchise. Can't wait for this one!
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I prefer having it in UE so I can incorporate a bunch of level functionality, like doors, enemies, interactions etc.
It's exactly that! I think old fps had far more interesting level design and I think modular kits contributed to reduced complexity over time. Hopefully this addresses some of that!
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Sound is everything!
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Just to clarify, I bring the entire blockout into UE from blender for testing.
The collision settings in the image are fine for blocking out/testing. Later on, anything unique from blender can be separated and made into bespoke, detailed level meshes with a more optimized setup
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I usually block out the level in blender, implement all the level beats and setup basic functions/scripts. After testing, I start id'ing areas I can replace with modular kits.
The goal is to get interesting design from old level editors with some of the convenience of modular assets.
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and yes I stoled the hl ladder sound don't tell gaben
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Thank you!
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I link my materials from a master scene as much as possible. Also helps reduce confusion!
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Despite the 8 cameras, I only render out 5 and mirror the right side. Even though things are sometimes flipped, it's not really noticeable during play. Helps reduce texture size but also mental load of handling everything.