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yurisizov.bsky.social
Tool & game developer | Godot Engine alumnus 💶 Support me https://www.patreon.com/YuriSizov 🎮 Check out my apps and games https://yurisizov.itch.io 🌐 Home & Portfolio https://humnom.net/
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Getting Started
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Well, to be fair, opening a game studio can be a way to solve the situation a bit, at least for a handful of people you'd contract!
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And localthunk was willing to accept it too, as long as PEGI would rate the likes of FIFA 18+ as well!
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We conquer the indifference, then we conquer THEM.
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In such times humans tend to look for heroes, to idolize little moments of individual bravery. It helps us fight the sense of desperation in our hearts. But to really turn the page of human history we mustn't hope for a few brave souls. We must all be brave together. Be strong together.
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There are 8 billion people on this planet, sharing its beauty and resources. And yet there are several acts of war and genocide being committed, and all we want is to go on with our lives, put it all aside like it doesn't happen. It tears me apart and makes every moment of happiness feel undeserved.
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Overall, this reddit thread gave me more hope for a resolution than any official source I contacted to resolve this in the past two months!
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I dunno who exactly you mean by their tax people, but TaxIdentity, who do the tax interview part, provide dog-water awful support and are completely useless to resolve or explain the issue. Steam support are way more helpful, but as far as tax goes they say "talk to a trusted tax advisor" ¯\_(ツ)_/¯
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I'm so sorry! This sounds horrible and the exact thing you don't want to deal with. Valve really should have a dedicated branch in Europe to work with partners and devs, so we are not subjected to US sensibilities and bureaucracy.
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Now if you're a sole proprietor, you're expected to have the same partner name as your real name, even though this is not the case in many many countries. So it is now impossible to register a partner under your legal entity name, because the tax interview doesn't support this circumstance anymore.
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AFAICT, earlier version of the tax interview made only one distinction: you're a company or you're an individual (with any organization form out there). This made it possible to submit distinct names for your partner name and the tax interview name.
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Apparently, Steam/TI changed the process a couple of years ago which made it impossible for sole proprietors everywhere to complete the form if their legal entity name is different from their individual name. Which is a totally normal thing everywhere outside of the US. Fun.
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Ah yes, finally! A pneumatic grass to asset converter!
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If you have disposable money, please consider leaving someone whose work you enjoy a tip on itch, a donation on Ko-fi or Patreon, a sponsorship on GitHub, a membership on YT or Twitch, and so on! Every dollar, euro, or yen helps people pursue their passion and live a happier life!
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But you are correct that among those who want to go for mobile games, API integrations, ads and IAP specifically, are a big issue that is constantly mentioned on support platforms. For both Android and iOS. And iOS specifically is generally not considered because devs just don't have Macs.
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I don't think devs are actively avoiding the mobile platform. It's just somewhere further along the path for most who pick up Godot. You start because you want to make something fun for yourself, and you play it on the same device you dev on, naturally. Hence most build for Windows and Linux.
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At this point it starts to look like one of those userbars from 00s!
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In any case, I appreciate you entertaining my rant and tolerating my points despite me not coming from the same academic background! Hope none of this was insulting to your intelligence <3
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You say that the original statement is true because we are _obviously_ talking about real numbers. I'd accept it in any real situation, but when explaining math concepts? I don't take this context for granted personally, which is why these arguments trigger me.
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Like it's "cool" that one can multiply 0.(9) by 10 to prove a point, but that is a huge leap in assumptions of what is allowed, isn't it? It's like a set of logical steps devised for someone who doesn't buy the "just roll with it" point of view, but these steps are flawed.
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But then if we are going to hand-wave these things, why go as far as to "prove" them? These resolutions aren't real (sic!) anyway, it's just an explanation that makes things "work" for this set. But it's not a proof. And it can't be considered seriously without all those qualifiers which you bring.
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To me this is in the same boat as sqrt of -1. It's something that one can write in real numbers, but can't calculate. It's a window into a whole other set of rules and problems, and we can hand-wave what it means in this reality when we don't care about that other one.
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As I've said, it is 20 years too late for me, and even then my school math course was advanced (more like 1st-2nd year of Uni, I guess) so not really representative of the experience of most. So I'm not really the target audience for these videos and posts, I'm just bitching from the sidelines.
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Yes, I see what you're saying. And to be clear, I'm not arguing with you or with what the math science has to say about that. I'm sure that, when I'm not making a complete fool of myself, you see what I'm saying as well. To be honest, I have no context for when this is taught in schools these days.
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That was kind of my point in latter posts. You can’t say they are equal if they don’t exist in the same set. In layman terms you could say that, but it irks me that layman handwaving is then presented as proof and not just a trick to remember this conundrum by.
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Schools teach that 1/INF doesn’t exist too. And you can go on with life just fine thinking that. 🙃
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For everyday life I have no problem describing them as effectively equivalent. But to me it’s not the same as calling them equal. A periodical number or an infinitesimal do not share the same exact properties as their everyday life approximations.
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I mean, this is a resolution problem. Limit cannot be reached by a function, otherwise it is just a value of that function for some yet unknown argument. But we cannot look at it infinitely deep.
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And indeed, infinities are funny like that and often lead to values which cannot be computed in real numbers, literal UB in maths! This is one such value, and it is distinct from zero.
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In my language infinitesimal means infinitely small, not really small. As in infinitely approaching zero, but never reaching it. It doesn’t have a finite amount of zeros, that’s the point.
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Curious to see how this goes! Because currently Safari is the worst browser for Godot web exports with artificial limitations that Apple applies but no other vendor does. No arguing, though, that web is the best window into iOS that isn't hardware gated.
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So we're all a part of the problem, huh? 🙃
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Well, it's valid for the 6th grade :) But it assumes a few things, namely that infinitesimals are real numbers and a subject of your normal arithmetic. It also kind of defines 0.(9) as a derivative of 1/3, and grants it properties of the latter. In short it's a lot of handwaving for kids.
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And indeed this is not a real number, just as you imply. Which makes it even more incorrect to say that 0.(9) and 1 are the same or equal. All the more reason to call them equivalent for whatever purposes you need in school and uni. Anyway, thanks for coming to my pedantry corner! 🙃
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I guess the word that I was looking for is infinitesimal. Pardon my ignorance of formal terms in English, it's been close to 20 years since I touched that stuff at all! But that's what it is, an infinitesimal number or a derivative of it.
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The difference is an infinitely small number that approaches zero but never reaches it. And these layman intuitions are kind of the source of the headache to begin with because they try to trivialize a complex concept. We have different concepts for a reason.
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Ha! But wait, in the US you’re allergic to rounding up! It’s always 9.99, but never 10!
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Yes, now I have watched it, hence the headache. I’m complaining it has been recommended in the first place.
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Speaking of that list though, it has names in "Last, First" order — and that doesn't work in the search engine. This is one of the things I mean by "rigid". It's hard to design a search mechanic like that so it catches most of search terms from players, but have some self-consistency at least! 😄
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Yeah, I agree, It is a bit weird to have a ready-made list of names which fits exactly into your investigation! But I guess the story reveal around the end explains its existence well enough.
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Well I still finished my playthrough successfully without hints but with only some optional details missing. But I had to go back and speedrun it again to search for that one periodical and some other details — for achievements :)