I will say one thing which is that I wish the combat in this game wasn't so heavily QTE-based
I understand it's their design decision and the rest of the game really seems phenomenal but this is just not my particular jam
I understand it's their design decision and the rest of the game really seems phenomenal but this is just not my particular jam
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So, tabled for now, hoping others love it.
I do really like the dodge/parry dynamic. I will also say that tank oriented builds are genuinely feasible, I am a big fan of Maelle's Egide for this
FRENCH LEVEL +1000
just turboleveled to 30 because she can two shot the bosses at the hidden gestral arena, she is a god of war
then set them on fire and use the ability that switches back to virtuose, repeat