I remember when I posted about how a game full of AI-generated conversations didn't seem particularly appealing to me, my replies were full of "but the IMMERSION!"
Which, fine... I get that the IDEA of it seems cool. You can speak to anyone! But... why? What is your life that this seems like fun?
Which, fine... I get that the IDEA of it seems cool. You can speak to anyone! But... why? What is your life that this seems like fun?
Reposted from
Jordan Mychal Lemos
There hasn't been a single game in my life where I've thought, "Man I wish could ask this NPC absolutely anything I want and they'd respond."
Even if I had, it'd be novel for about 2 minutes.
I'll take 50 handcrafted lines from an actual writer than 1 million from a glorified chat bot any day.
Even if I had, it'd be novel for about 2 minutes.
I'll take 50 handcrafted lines from an actual writer than 1 million from a glorified chat bot any day.
Comments
Writing a backstory and personality for each NPC and giving them guidance on acting within the defined story and they had some freedom within that.
It wouldn't be a replacement for creativity but a new way to write.
A cool tech demo but not much more.
Use both - good human writing for the plot, AI stuff as a filler.
"Arrow to the knee" wasn't bad writing or not enough writing, it was great writing heard too frequently. GenAI won't improve that, it would only dilute it because it's *not creative*. It's forgettable.
We accept abstractions in the service of simulation. GenAI for "narrative" is the opposite.
https://www.youtube.com/watch?v=_lmthPTROqA