Doesn't it rule when, in a video game, your character is about to do something extremely stupid, but you're still forced to go through with it?
Like, I can understand some of the people who hated TLOU2, that shit is a real conundrum for narrative design.
Like, I can understand some of the people who hated TLOU2, that shit is a real conundrum for narrative design.
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THAT fucks people up.
Hell, hot take: This is why Spec-Ops: The Line is just tedious.
Yeah. Cutscene Jensen is so naive and bad at decision making, it's unreal. It's infuriating a lot of the time that this superhuman-cyber-James-Bond always falls for the simplest tricks in the book and the player has to clear up after him.