Sometimes I wonder whether people who say that Rust gamedev will never be able to compete with Unity because of slow compiles have ever used Unity. Domain reloads in Mono are agonizingly slow.
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Still waiting on that Rust version of Tor to become stable. Not complaining, and your points are valid. Just saying, there are people trying to move entire code bases to Rust, Zig, etc. and have no concept of what it takes to migrate such things. That needs to change.
My build times are only crazy when I do a clean build or add a big dependency. Those moments are super rare but when they need to happen I just schedule it around a planned coffee break.
Also, if you're not dividing your project into district crates, you're going to have a bad time.
I feel compelled to say this again since there’s a bunch of posts like this around build times. Build times is by far the NR 1 pain i feel on iteration times with rust when working on my game. If i would have used c or zig it would build x10-x100 faster easy especially for incremental builds
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Also, if you're not dividing your project into district crates, you're going to have a bad time.