hill i will die on: not all 3D ages poorly. perceptions of an aesthetic change the older a game gets.
i think the way Myst and Riven have aged is proof that 3D art can get better with age, especially as aesthetics lose context of the era a game is in.
i think the way Myst and Riven have aged is proof that 3D art can get better with age, especially as aesthetics lose context of the era a game is in.
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It's a shining example of how a strong style and art direction is timeless, regardless of hardware
I'm going through Myst and Riven decades later, but in VR.
Some things have staying power.
Not in the "it dosent hold your hand" but in the I like my activities to be active department
What an exciting community!
https://bsky.app/profile/polydepression.bsky.social/post/3liign44sus2v
Halo Reach is also *still* gorgeous, weird uncanny human faces aside.
It's not 3D that age badly, it's games without thoughtful artstyle direction
- Dungeon Keeper FX
- Heroes 3: Horn of the Abyss
- Doom 64: Unseen Evil
- ...
end up having to try so hard to match the original style!
Really gives you an appreciation for the details, old render tech, and how much work the original artists put in all those years ago
as digital art ages, removing games from the era they happened in can give us rediscovered appreciation for their aesthetic. here they become strange relics to reinvent appreciation for.
it’s more than just nostalgia!
Super Mario 64 is "well composed" artistically.
Fondness for "low-poly" by design is happening just as it happened for pixel art. We just needed the N64 generation to hit their 30s first.
I recently decided to replay Splinter Cell and the look of hard shadows is so distinct, something we don't get anymore with more realistic soft shadowing.