Actual unpopular opinions:
- The sealed & graded market has little effect on used game prices and anyone blaming it is looking for a scapegoat
- Nobody is owed a good deal on high demand, low supply antiques
- Nobody needs genuine old games, we are in a golden age of free & accurate accessibility
- The sealed & graded market has little effect on used game prices and anyone blaming it is looking for a scapegoat
- Nobody is owed a good deal on high demand, low supply antiques
- Nobody needs genuine old games, we are in a golden age of free & accurate accessibility
Reposted from
punkitt
I'm gonna be honest we gotta start killing dudes who sell games
Comments
- The supply isn’t actually as low as you’d think, people absolutely are inflating game prices to unrealistic levels for speculation purposes
- But I like burning money
It’s such an accessible time for retro gaming, and we should be worshipping preservationists.
But prices started spiking during the pandemic and that due to the fact that people were rediscovering their old hobbies and prices went up with demand?
Isn’t it scummy that people treat it as a stock market when it should be about playing games?
it's about collecting just for the novelty of it. yes, the retro game market is negatively impacted by it, but the collectors shouldn't be at fault.
1) The original consumers are nostalgic for their childhood and have money
2) It's just before your hardware dies from leaking capacitors/batteries or failed flash memory
Let it die in someone else's hands.
I try to remember to treat my game collecting/hobby as an ephemeral experience with my friends or with my kids, not a long-term investment
I actually prefer playing on my MiSTer vs. original hardware in most cases. Since none of my consoles are RGB modded, I get a better picture quality on the MiSTer.
Games got way too expensive.
Carts and CDs degrade over time and get damaged and unusable.
Original hardware is a pain to get looking good on modern displays
The space needed to store everything.
If we're going to devalue ownership and intellectual rights, then are AI companies really doing anything wrong? I often see the argument of "If I can't buy it, I can't steal it." It's dangerous territory.
I can elaborate if you’d like to talk about it.
My point was, however broken, if we're going to say "games are art!" and ignore that, for the vast number of games, they *are* commercial ventures, it gets murky.
Emulation/FPGA can replicate everything but the tactility of swapping carts. I’d rather see rarities of significance in museums, though.
Software is not being lost, hardware is.
I’m mad that Sony stopped making CRTs and basically pretends they never existed or have any benefits over their current lineup of smart TVs.
The cheapest of those games are ironically the least accessible games someone would actually want to play
The most expensive in those images are 2 games I doubt anyone would buy to actually play
They set up the idea that physical games are just a novelty, and only optional. Which means physical games get reduced to just more collectibles
I was expecting it to be "Random 3DS game of no renown but we hope someone will buy it without checking"
Brother I got my copy of Chrono Trigger DS a little over a decade ago where it was $20 and copies were plentiful anywhere I went, what are we defending scalping it for $2000 for
This exact scenario has played out in the same way many times and it always goes bad.
It's as you say literally just investment -- they are investors.
People who do that are already wealthy to begin with or are savvy enough to believe they can resell it later.
Nobody just waltzes into a store and spends 5k on an SNES cartridge.
$20 means different things to a minimum wage retail worker compared to a mid-level office worker, and both of them are within the realm of "regular people money".
There is no way anyone buying those cares even a little about video games.