bahble.bsky.social
Very much into games and occasionally draw too
16 posts
12 followers
121 following
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Big difference is destructibility and scale I'd say
The wind/cloth sims are very cool too
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Was confused with the lack of asking about what you are controlling
If I am controlling a character right joystick is the camera
If I am controlling a flying/swimming/floating vehicle, right joystick controls the vehicle direction making the camera follow, thus making me invert controls
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Never said I didn't enjoy it
It's just a potential problem with pacing and release schedules
If a viewer excitedly waits for something
And then it's mostly build up with no release, ya get frustrated because your expectations weren't fully emotionally met
I think andor s1 managed this better
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Problem with season 2 is how unexciting the first 6 episodes are
They are mostly build up
For something great of course, Andor continues to be a master piece
But those first episodes felt like a slog if you have to wait an entire weak for something more
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Greatest tragedy of the PS4 generation
Still saddens me how much they fumbled this game
Still probably the easiest tool to play with, Nintendo released something similar but it was so basic...
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It's such a gorgeous fucking game
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The power Nintendo has in Japan is wild
That this somehow is even able to happen shows how fucked the laws are too
A real shame
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Mad max thread o twitter
Understood you were an incredible writer with great capability for rational emotionality
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Única cena que me dá esperança é que pessoas em geral parecem ficar rapidamente aborrecidas com o look AI.
Sinto que nos próximos anos vamos ter sempre mais pessoas a realmente apreciar ou querer apreciar trabalho humano.
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The emotional kick of the ending is pretty impeccable
The first third of definitely a lot of boringly written descriptions tho
Other thirds are way jucier
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I think one of the problems that leads people to anger is how the final point of the video smoothly leads into the ad
I generally feel an instant whiplash when this happens: like the whole video was just an ad
(I know it's not but the emotion is there and I assume many act on those emotions)
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And another very important part, that to me digital foundry still lacks some vocabulary in
Artistry
Some games have interesting or beautiful tech, but don't use it well
Avowed looks bland, nothing compared to the impeccable grading and style of RDR2 or Else Ring e.g.
that is not solved with budget
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It think it's 2 things
A lack of knowledge around the massive human and monetary cost gap between both games
And how the leap in generations used to give way more visual progress to games
That combined with the frustration of games looking like vaseline nowadays
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The problem is lately nothing AI is made by or for creators.
It's companies doing stuff for companies and thinking of making everything less labour necessitant.
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I remember seeing a unity clip where they randomly spawned 100 cubes and stuff like that
Simple stiff like that could be useful for development
"Make 10 ramps with increasing angles"
Instead of having to manually do that (some people will have no problem doing this, but some will)
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My beloved, I've brought you a rose
It's unstable, better not touch it