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cheebsy.bsky.social
I like video games, sci fi and cheese I wish I could make video games, sci fi, and cheese
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The government doesn't want you to know this, but the sunlight outside is free, I have 100,000 lumens scattering around my room.

In 2 months of gamedev I still have nothing pretty, playable, or fun, but I do now have 2 weird little economy simulator prototypes. May will be the month of GRAPHICS and GAMEPLAY, and a tinge of lore.

I used to really like Titanfall 2 because I could be nearly useless as a pilot, but eventually get my titan, and completely outmaneuver a probably younger player base with my [fully developed adult brain] Holo pilot + Scorch

Looks like my 6 day 3 day game jam is gonna be a 12 day 6 day 3 day game jam The main lesson I learned so far is that I need to invest a lot more time in planning. And not go "I'll figure that out on the way" (Yeah, but after you procrastinate for an hour+ because making decisions is hard)

It's embarrassing that I never completed a game in 3 days like most people but I don't like taking orders or participating in society so I'm participating in my own made up 6 day 3 day game jam

When I have to wait for something outside I'll sometimes play stupid mobile games I made a decade ago and never shared with anyone. On the one on the right, I haven't even unlocked everything yet. It has unlocks, skins for your bird. You gotta be your own biggest fan, or something like that.

It's amazing how the more coffee I drink, the LESS work I get done. This sucks because I love how coffee tastes, but it directly correlates to me procrastinating more.

Take me back to brown town

How do people do game jams? I can't even begin to conceptualize how can you make a NOVEL game in 3 days or a week, and people do that all the time, of all skill levels Perhaps there is knowledge to be gained from studying the process

My favorite Far Cry game is Homefront: The Revolution It's a crazy underrated game, that aged GREAT (a technical mess when it came out, yeah that's why it reviewed to 5/10s, but now runs perfectly on modern PCs) And its setting and narrative has only gotten more relevant and is still super unique

Consistently working on something has been quite difficult, and I have to employ every trick imaginable to get myself to work. "Let's just open the IDE" "Ok we'll start working at [specific time]" "Let's go over the todo list again" Eventually it breaks and I do get to work.

I love video games

And with that, a month ago I decided to embark on making a "2D space economy sandbox". (Using Godot which is quite pleasant) Most of the month was spent making NPCs that interact with each other, and balance something resembling an economy.

I will now begin screaming into the void, for archival purposes. Mission statement for this account: Posting about video games. Yapping about my own doomed-to-fail video game in development. (because of course this account has one)